381 lines
16 KiB
Python
381 lines
16 KiB
Python
import random
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import json
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crafting_recipes = {
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'recipe1': {'input': {'A': 4, 'B': 4}, 'output': {'C': 10}, 'turns': 3},
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'recipe2': {'input': {'A': 1, 'B': 1}, 'output': {'C': 2}, 'turns': 2}
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}
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def load_json(filename):
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try:
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with open(filename) as file:
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return json.load(file)
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except FileNotFoundError:
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print(f"Error: The file {filename} was not found.")
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exit(1)
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class Market:
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def __init__(self):
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self.current_turn = 0
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self.companies = {}
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self.products = {'A': 10, 'B': 15, 'C': 20}
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self.events = load_json('market_events.json')["events"]
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self.adjust_prices = lambda adjustment: {k: max(1, v + adjustment) for k, v in self.products.items()}
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self.event_effects = {"double": lambda x: x * 2, "halve": lambda x: x // 2, "increase": lambda x: x + 3,
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"decrease": lambda x: max(1, x - 3)}
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self.stock_ledger = {} # Initialize the stock ledger
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# Economic indicators
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self.inflation_rate = 0.02 # Example starting inflation rate (2%)
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self.unemployment_rate = 0.05 # Example starting unemployment rate (5%)
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self.gdp = 10000 # Example starting GDP value
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def update_stock_ledger(self, company_id, owner_id, amount):
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key = (company_id, owner_id)
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self.stock_ledger[key] = self.stock_ledger.get(key, 0) + amount
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def get_stock_ownership(self, company_id, owner_id):
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return self.stock_ledger.get((company_id, owner_id), 0)
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def get_stock_price(self, company_id):
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company_value = self.companies[company_id].get_value(self)
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return company_value / 100
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def update_market(self):
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self.current_turn += 1
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trend_adjustment = random.choice([2, -2, 0])
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self.products = self.adjust_prices(trend_adjustment)
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event = random.choices(self.events, weights=[e["probability"] for e in self.events])[0]
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if event["effect"] in ["new_competitor", "exit_competitor"]:
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self.handle_competitor_event(event["effect"])
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else:
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self.products = {k: self.event_effects[event["effect"]](v) for k, v in self.products.items()}
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print(f"Market Event: {event['name']}")
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self.update_economic_indicators() # Update economic indicators each turn
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def handle_competitor_event(self, effect):
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adjustment = random.randint(1, 3)
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self.products = {k: max(1, v - adjustment) if effect == "new_competitor" else v + adjustment for k, v in
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self.products.items()}
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def update_economic_indicators(self):
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# Update the inflation rate based on market conditions
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self.inflation_rate += random.uniform(-0.01, 0.01) # Random fluctuation
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self.inflation_rate = max(0, self.inflation_rate) # Ensure non-negative
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# Update the unemployment rate
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self.unemployment_rate += random.uniform(-0.005, 0.005) # Random fluctuation
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self.unemployment_rate = min(max(self.unemployment_rate, 0), 1) # Bound between 0 and 1
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# Update GDP based on market performance
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self.gdp += self.gdp * (random.uniform(-0.01, 0.03) + self.inflation_rate)
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def calculate_final_scores(self):
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final_scores = {}
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for company_id, company in self.companies.items():
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final_score = company.get_value(self)
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# Determine the majority owner
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majority_owner = max(company.own_stock_ownership, key=lambda owner: (company.own_stock_ownership[owner], owner))
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majority_percentage = company.own_stock_ownership[majority_owner]
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# Check if the majority owner owns 51% or more
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is_major_owner = majority_percentage >= 51
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# Initialize or update the score
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if company_id not in final_scores:
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final_scores[company_id] = {'score': 0, 'note': ''}
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# Distribute scores
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for owner_id, percentage in company.own_stock_ownership.items():
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if percentage > 20:
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score_transfer = final_score * (percentage / 100)
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if owner_id not in final_scores:
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final_scores[owner_id] = {'score': 0, 'note': ''}
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final_scores[owner_id]['score'] += score_transfer
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# If no one owns 51% or more, assign the remainder to the company itself
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if not is_major_owner:
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remaining_score = final_score - sum(
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final_scores.get(owner, {'score': 0})['score'] for owner in company.own_stock_ownership)
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final_scores[company_id]['score'] += remaining_score
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# Add a note about the majority owner
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final_scores[company_id]['note'] = f"Score has been added to {majority_owner}"
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return final_scores
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class Company:
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def __init__(self, player_id, competitors_ids):
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self.player_id = player_id
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self.cash = 100
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self.inventory = {'A': 0, 'B': 0, 'C': 0}
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self.crafting_queue = []
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# Initialize own stock ownership with player and competitors
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self.own_stock_ownership = {self.player_id: 51} # Majority stock owned by the player
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for cid in competitors_ids:
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self.own_stock_ownership[cid] = 0
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# Initialize other stock holdings
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all_companies = competitors_ids + [player_id]
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self.other_stock_holdings = {cid: 0 for cid in all_companies}
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def get_value(self, market):
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return self.cash + sum(self.inventory[product] * price for product, price in market.products.items())
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def trade_product(self, market, product, quantity, buying):
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total_cost = market.products[product] * quantity
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if buying:
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if self.cash >= total_cost:
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self.cash -= total_cost
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self.inventory[product] += quantity
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elif self.inventory[product] >= quantity:
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self.cash += total_cost
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self.inventory[product] -= quantity
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def craft_product(self, recipe_key):
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recipe = crafting_recipes[recipe_key]
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if all(self.inventory[product] >= quantity for product, quantity in recipe['input'].items()):
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for product, quantity in recipe['input'].items():
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self.inventory[product] -= quantity
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self.crafting_queue.append({'recipe': recipe, 'turns_remaining': recipe['turns']})
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print("Crafting order placed.")
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else:
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print("Not enough resources to craft.")
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def update_crafting(self):
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completed_orders = []
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for order in self.crafting_queue:
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order['turns_remaining'] -= 1
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if order['turns_remaining'] == 0:
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for product, quantity in order['recipe']['output'].items():
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self.inventory[product] += quantity
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completed_orders.append(order)
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self.crafting_queue = [order for order in self.crafting_queue if order not in completed_orders]
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def trade_stock(self, action, market, company_id, amount):
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if company_id not in market.companies:
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print("Company not found in the market.")
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return
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stock_price = market.get_stock_price(company_id)
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total_value = stock_price * amount
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if action == 'buy':
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if self.cash < total_value:
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print("Insufficient funds to buy stocks.")
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return
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self.cash -= total_value
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self.other_stock_holdings[company_id] += amount
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market.companies[company_id].own_stock_ownership[self.player_id] += amount
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print(f"Bought {amount} stocks of {company_id}.")
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elif action == 'sell':
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if self.other_stock_holdings[company_id] < amount:
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print("Not enough stocks to sell.")
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return
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self.cash += total_value
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self.other_stock_holdings[company_id] -= amount
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market.companies[company_id].own_stock_ownership[self.player_id] -= amount
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print(f"Sold {amount} stocks of {company_id}.")
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def make_decision(self, market, competitors):
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print(f"\n{self.player_id}'s Turn - Turn {market.current_turn}")
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print(f"Cash: {self.cash}")
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print(f"Inventory: {self.inventory}")
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print(f"Market Prices: {market.products}")
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print(f"Own Stock Ownership: {self.own_stock_ownership}")
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print(f"Stock Holdings in Other Companies: {self.other_stock_holdings}")
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while True:
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action = input("Choose an action (1: Trade Products, 2: Craft, 3: Trade Stocks, 4: Skip Turn): ")
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if action == '1':
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self.trade_products_decision(market)
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elif action == '2':
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self.crafting_decision()
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elif action == '3':
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stock_action = input("Choose stock action (1: Buy, 2: Sell): ")
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if stock_action == '1':
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self.trade_stocks_decision('buy', market, competitors)
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elif stock_action == '2':
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self.trade_stocks_decision('sell', market, competitors)
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elif action == '4':
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break # Skip turn
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else:
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print("Invalid choice. Please enter a valid option.")
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def trade_stocks_decision(self, action, market, competitors):
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print("Stock Trading Decision")
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# Common logic for displaying stock information
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if action == 'buy':
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print("Available companies to buy stocks from:")
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elif action == 'sell':
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print("Your stock holdings:")
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for competitor in competitors:
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stock_info = f"{competitor.player_id}: Current stock price - {market.get_stock_price(competitor.player_id)}"
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if action == 'sell' and self.other_stock_holdings[competitor.player_id] > 0:
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stock_info += f", Owned: {self.other_stock_holdings[competitor.player_id]}"
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print(stock_info)
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company_id = input("Enter the company ID to trade stocks: ")
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if company_id not in market.companies:
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print("Invalid company ID.")
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return
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try:
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amount = int(input("Enter the amount of stocks to trade: "))
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if amount <= 0:
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raise ValueError("Stock amount must be positive.")
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self.trade_stock(action, market, company_id, amount)
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except ValueError as e:
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print(f"Invalid amount: {e}")
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class AICompany(Company):
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def __init__(self, player_id, competitors_ids):
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super().__init__(player_id, competitors_ids)
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self.last_action = "None"
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self.average_prices = {'A': 10, 'B': 15, 'C': 20}
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def update_average_prices(self, market):
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turn = market.current_turn
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for product, price in market.products.items():
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self.average_prices[product] = (self.average_prices[product] * (turn - 1) + price) / turn
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def is_market_boom(self, market):
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return all(price > 20 for price in market.products.values())
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def choose_best_crafting_option(self):
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return next((recipe_key for recipe_key, recipe in crafting_recipes.items()
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if all(self.inventory[prod] >= qty for prod, qty in recipe['input'].items())), None)
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def perform_trade_action(self, market, action):
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if action == 'sell':
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for product, quantity in self.inventory.items():
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if quantity > 0:
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self.trade_product(market, product, quantity, False)
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self.last_action = f"Sold {quantity} of {product}"
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break
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elif action == 'buy':
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for product, price in market.products.items():
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if price < self.average_prices[product] * 0.9:
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quantity = self.cash // price
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if quantity > 0:
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self.trade_product(market, product, quantity, True)
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self.last_action = f"Bought {quantity} of {product}"
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break
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def perform_stock_action(self, market, action):
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company_id, amount = self.select_stock_action(market, action)
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if company_id:
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self.trade_stock(action, market, company_id, amount)
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def select_stock_action(self, market, action):
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if action == 'buy':
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company_id = random.choice(list(market.companies.keys()))
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amount = random.randint(1, 10) # Random amount
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return company_id, amount
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elif action == 'sell':
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owned_stocks = [(comp_id, amount) for comp_id, amount in self.other_stock_holdings.items() if amount > 0]
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if owned_stocks:
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company_id, _ = random.choice(owned_stocks)
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amount = random.randint(1, self.other_stock_holdings[company_id])
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return company_id, amount
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return None, 0
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def attempt_crafting(self):
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recipe_key = self.choose_best_crafting_option()
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if recipe_key:
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self.craft_product(recipe_key)
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self.last_action = f"Started crafting {recipe_key}"
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class RationalAI(AICompany):
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def make_decision(self, market, competitors):
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# Decides on actions based on market conditions and crafting opportunities
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if self.should_craft(market):
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self.attempt_crafting()
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elif self.is_market_boom(market) or market.current_turn > 7:
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self.perform_trade_action(market, 'sell')
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else:
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self.perform_trade_action(market, 'buy')
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self.perform_stock_action(market, random.choice(['buy', 'sell']))
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def should_craft(self, market):
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# Determines whether crafting is a good choice based on market conditions
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return not self.is_market_boom(market) and market.current_turn <= 7
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def attempt_crafting(self):
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# Attempts to craft an item if the conditions are favorable
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recipe_key = self.choose_best_crafting_option()
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if recipe_key:
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self.craft_product(recipe_key)
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self.last_action = f"Started crafting {recipe_key}"
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class RiskTakingAI(AICompany):
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def make_decision(self, market, competitors):
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# Randomly chooses to buy or sell based on market conditions or a 50-50 chance
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if random.choice([True, False]):
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self.perform_trade_action(market, 'buy')
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elif self.should_craft(market):
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self.attempt_crafting()
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else:
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self.perform_trade_action(market, 'sell')
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self.perform_stock_action(market, random.choice(['buy', 'sell']))
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def should_craft(self, market):
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# Decides whether to craft based on market conditions or randomly
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return random.choice([True, False]) if self.is_market_boom(market) else market.current_turn <= 7
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def attempt_crafting(self):
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# Attempts to craft a product if possible
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recipe_key = self.choose_best_crafting_option()
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if recipe_key:
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self.craft_product(recipe_key)
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self.last_action = f"Started crafting {recipe_key}"
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def print_ai_actions(ai_competitors):
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for ai in ai_competitors:
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print(f"{ai.player_id} last action: {ai.last_action}")
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def main():
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competitors_ids = ["Player", "Rational AI", "Risk-Taking AI"]
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market = Market()
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player = Company("Player", [id for id in competitors_ids if id != "Player"])
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ai_competitors = [RationalAI("Rational AI", [id for id in competitors_ids if id != "Rational AI"]),
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RiskTakingAI("Risk-Taking AI", [id for id in competitors_ids if id != "Risk-Taking AI"])]
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# Initialize market with references to companies
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market.companies = {"Player": player, "Rational AI": ai_competitors[0], "Risk-Taking AI": ai_competitors[1]}
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for turn in range(10):
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print(f"\n--- Turn {turn + 1} ---")
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market.update_market()
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player.update_crafting()
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player.make_decision(market, ai_competitors)
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for ai in ai_competitors:
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ai.make_decision(market, ai_competitors)
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ai.update_crafting()
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print_ai_actions(ai_competitors)
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# Calculate final scores based on company values and stock ownership
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final_scores = market.calculate_final_scores()
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print("\nFinal Company Values:")
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for company_id, value in final_scores.items():
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print(f"{company_id}: {value}")
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if __name__ == "__main__":
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main()
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