marketui/main.py
2023-11-16 23:18:19 +01:00

381 lines
16 KiB
Python

import random
import json
crafting_recipes = {
'recipe1': {'input': {'A': 4, 'B': 4}, 'output': {'C': 10}, 'turns': 3},
'recipe2': {'input': {'A': 1, 'B': 1}, 'output': {'C': 2}, 'turns': 2}
}
def load_json(filename):
try:
with open(filename) as file:
return json.load(file)
except FileNotFoundError:
print(f"Error: The file {filename} was not found.")
exit(1)
class Market:
def __init__(self):
self.current_turn = 0
self.companies = {}
self.products = {'A': 10, 'B': 15, 'C': 20}
self.events = load_json('market_events.json')["events"]
self.adjust_prices = lambda adjustment: {k: max(1, v + adjustment) for k, v in self.products.items()}
self.event_effects = {"double": lambda x: x * 2, "halve": lambda x: x // 2, "increase": lambda x: x + 3,
"decrease": lambda x: max(1, x - 3)}
self.stock_ledger = {} # Initialize the stock ledger
# Economic indicators
self.inflation_rate = 0.02 # Example starting inflation rate (2%)
self.unemployment_rate = 0.05 # Example starting unemployment rate (5%)
self.gdp = 10000 # Example starting GDP value
def update_stock_ledger(self, company_id, owner_id, amount):
key = (company_id, owner_id)
self.stock_ledger[key] = self.stock_ledger.get(key, 0) + amount
def get_stock_ownership(self, company_id, owner_id):
return self.stock_ledger.get((company_id, owner_id), 0)
def get_stock_price(self, company_id):
company_value = self.companies[company_id].get_value(self)
return company_value / 100
def update_market(self):
self.current_turn += 1
trend_adjustment = random.choice([2, -2, 0])
self.products = self.adjust_prices(trend_adjustment)
event = random.choices(self.events, weights=[e["probability"] for e in self.events])[0]
if event["effect"] in ["new_competitor", "exit_competitor"]:
self.handle_competitor_event(event["effect"])
else:
self.products = {k: self.event_effects[event["effect"]](v) for k, v in self.products.items()}
print(f"Market Event: {event['name']}")
self.update_economic_indicators() # Update economic indicators each turn
def handle_competitor_event(self, effect):
adjustment = random.randint(1, 3)
self.products = {k: max(1, v - adjustment) if effect == "new_competitor" else v + adjustment for k, v in
self.products.items()}
def update_economic_indicators(self):
# Update the inflation rate based on market conditions
self.inflation_rate += random.uniform(-0.01, 0.01) # Random fluctuation
self.inflation_rate = max(0, self.inflation_rate) # Ensure non-negative
# Update the unemployment rate
self.unemployment_rate += random.uniform(-0.005, 0.005) # Random fluctuation
self.unemployment_rate = min(max(self.unemployment_rate, 0), 1) # Bound between 0 and 1
# Update GDP based on market performance
self.gdp += self.gdp * (random.uniform(-0.01, 0.03) + self.inflation_rate)
def calculate_final_scores(self):
final_scores = {}
for company_id, company in self.companies.items():
final_score = company.get_value(self)
# Determine the majority owner
majority_owner = max(company.own_stock_ownership, key=lambda owner: (company.own_stock_ownership[owner], owner))
majority_percentage = company.own_stock_ownership[majority_owner]
# Check if the majority owner owns 51% or more
is_major_owner = majority_percentage >= 51
# Initialize or update the score
if company_id not in final_scores:
final_scores[company_id] = {'score': 0, 'note': ''}
# Distribute scores
for owner_id, percentage in company.own_stock_ownership.items():
if percentage > 20:
score_transfer = final_score * (percentage / 100)
if owner_id not in final_scores:
final_scores[owner_id] = {'score': 0, 'note': ''}
final_scores[owner_id]['score'] += score_transfer
# If no one owns 51% or more, assign the remainder to the company itself
if not is_major_owner:
remaining_score = final_score - sum(
final_scores.get(owner, {'score': 0})['score'] for owner in company.own_stock_ownership)
final_scores[company_id]['score'] += remaining_score
# Add a note about the majority owner
final_scores[company_id]['note'] = f"Score has been added to {majority_owner}"
return final_scores
class Company:
def __init__(self, player_id, competitors_ids):
self.player_id = player_id
self.cash = 100
self.inventory = {'A': 0, 'B': 0, 'C': 0}
self.crafting_queue = []
# Initialize own stock ownership with player and competitors
self.own_stock_ownership = {self.player_id: 51} # Majority stock owned by the player
for cid in competitors_ids:
self.own_stock_ownership[cid] = 0
# Initialize other stock holdings
all_companies = competitors_ids + [player_id]
self.other_stock_holdings = {cid: 0 for cid in all_companies}
def get_value(self, market):
return self.cash + sum(self.inventory[product] * price for product, price in market.products.items())
def trade_product(self, market, product, quantity, buying):
total_cost = market.products[product] * quantity
if buying:
if self.cash >= total_cost:
self.cash -= total_cost
self.inventory[product] += quantity
elif self.inventory[product] >= quantity:
self.cash += total_cost
self.inventory[product] -= quantity
def craft_product(self, recipe_key):
recipe = crafting_recipes[recipe_key]
if all(self.inventory[product] >= quantity for product, quantity in recipe['input'].items()):
for product, quantity in recipe['input'].items():
self.inventory[product] -= quantity
self.crafting_queue.append({'recipe': recipe, 'turns_remaining': recipe['turns']})
print("Crafting order placed.")
else:
print("Not enough resources to craft.")
def update_crafting(self):
completed_orders = []
for order in self.crafting_queue:
order['turns_remaining'] -= 1
if order['turns_remaining'] == 0:
for product, quantity in order['recipe']['output'].items():
self.inventory[product] += quantity
completed_orders.append(order)
self.crafting_queue = [order for order in self.crafting_queue if order not in completed_orders]
def trade_stock(self, action, market, company_id, amount):
if company_id not in market.companies:
print("Company not found in the market.")
return
stock_price = market.get_stock_price(company_id)
total_value = stock_price * amount
if action == 'buy':
if self.cash < total_value:
print("Insufficient funds to buy stocks.")
return
self.cash -= total_value
self.other_stock_holdings[company_id] += amount
market.companies[company_id].own_stock_ownership[self.player_id] += amount
print(f"Bought {amount} stocks of {company_id}.")
elif action == 'sell':
if self.other_stock_holdings[company_id] < amount:
print("Not enough stocks to sell.")
return
self.cash += total_value
self.other_stock_holdings[company_id] -= amount
market.companies[company_id].own_stock_ownership[self.player_id] -= amount
print(f"Sold {amount} stocks of {company_id}.")
def make_decision(self, market, competitors):
print(f"\n{self.player_id}'s Turn - Turn {market.current_turn}")
print(f"Cash: {self.cash}")
print(f"Inventory: {self.inventory}")
print(f"Market Prices: {market.products}")
print(f"Own Stock Ownership: {self.own_stock_ownership}")
print(f"Stock Holdings in Other Companies: {self.other_stock_holdings}")
while True:
action = input("Choose an action (1: Trade Products, 2: Craft, 3: Trade Stocks, 4: Skip Turn): ")
if action == '1':
self.trade_products_decision(market)
elif action == '2':
self.crafting_decision()
elif action == '3':
stock_action = input("Choose stock action (1: Buy, 2: Sell): ")
if stock_action == '1':
self.trade_stocks_decision('buy', market, competitors)
elif stock_action == '2':
self.trade_stocks_decision('sell', market, competitors)
elif action == '4':
break # Skip turn
else:
print("Invalid choice. Please enter a valid option.")
def trade_stocks_decision(self, action, market, competitors):
print("Stock Trading Decision")
# Common logic for displaying stock information
if action == 'buy':
print("Available companies to buy stocks from:")
elif action == 'sell':
print("Your stock holdings:")
for competitor in competitors:
stock_info = f"{competitor.player_id}: Current stock price - {market.get_stock_price(competitor.player_id)}"
if action == 'sell' and self.other_stock_holdings[competitor.player_id] > 0:
stock_info += f", Owned: {self.other_stock_holdings[competitor.player_id]}"
print(stock_info)
company_id = input("Enter the company ID to trade stocks: ")
if company_id not in market.companies:
print("Invalid company ID.")
return
try:
amount = int(input("Enter the amount of stocks to trade: "))
if amount <= 0:
raise ValueError("Stock amount must be positive.")
self.trade_stock(action, market, company_id, amount)
except ValueError as e:
print(f"Invalid amount: {e}")
class AICompany(Company):
def __init__(self, player_id, competitors_ids):
super().__init__(player_id, competitors_ids)
self.last_action = "None"
self.average_prices = {'A': 10, 'B': 15, 'C': 20}
def update_average_prices(self, market):
turn = market.current_turn
for product, price in market.products.items():
self.average_prices[product] = (self.average_prices[product] * (turn - 1) + price) / turn
def is_market_boom(self, market):
return all(price > 20 for price in market.products.values())
def choose_best_crafting_option(self):
return next((recipe_key for recipe_key, recipe in crafting_recipes.items()
if all(self.inventory[prod] >= qty for prod, qty in recipe['input'].items())), None)
def perform_trade_action(self, market, action):
if action == 'sell':
for product, quantity in self.inventory.items():
if quantity > 0:
self.trade_product(market, product, quantity, False)
self.last_action = f"Sold {quantity} of {product}"
break
elif action == 'buy':
for product, price in market.products.items():
if price < self.average_prices[product] * 0.9:
quantity = self.cash // price
if quantity > 0:
self.trade_product(market, product, quantity, True)
self.last_action = f"Bought {quantity} of {product}"
break
def perform_stock_action(self, market, action):
company_id, amount = self.select_stock_action(market, action)
if company_id:
self.trade_stock(action, market, company_id, amount)
def select_stock_action(self, market, action):
if action == 'buy':
company_id = random.choice(list(market.companies.keys()))
amount = random.randint(1, 10) # Random amount
return company_id, amount
elif action == 'sell':
owned_stocks = [(comp_id, amount) for comp_id, amount in self.other_stock_holdings.items() if amount > 0]
if owned_stocks:
company_id, _ = random.choice(owned_stocks)
amount = random.randint(1, self.other_stock_holdings[company_id])
return company_id, amount
return None, 0
def attempt_crafting(self):
recipe_key = self.choose_best_crafting_option()
if recipe_key:
self.craft_product(recipe_key)
self.last_action = f"Started crafting {recipe_key}"
class RationalAI(AICompany):
def make_decision(self, market, competitors):
# Decides on actions based on market conditions and crafting opportunities
if self.should_craft(market):
self.attempt_crafting()
elif self.is_market_boom(market) or market.current_turn > 7:
self.perform_trade_action(market, 'sell')
else:
self.perform_trade_action(market, 'buy')
self.perform_stock_action(market, random.choice(['buy', 'sell']))
def should_craft(self, market):
# Determines whether crafting is a good choice based on market conditions
return not self.is_market_boom(market) and market.current_turn <= 7
def attempt_crafting(self):
# Attempts to craft an item if the conditions are favorable
recipe_key = self.choose_best_crafting_option()
if recipe_key:
self.craft_product(recipe_key)
self.last_action = f"Started crafting {recipe_key}"
class RiskTakingAI(AICompany):
def make_decision(self, market, competitors):
# Randomly chooses to buy or sell based on market conditions or a 50-50 chance
if random.choice([True, False]):
self.perform_trade_action(market, 'buy')
elif self.should_craft(market):
self.attempt_crafting()
else:
self.perform_trade_action(market, 'sell')
self.perform_stock_action(market, random.choice(['buy', 'sell']))
def should_craft(self, market):
# Decides whether to craft based on market conditions or randomly
return random.choice([True, False]) if self.is_market_boom(market) else market.current_turn <= 7
def attempt_crafting(self):
# Attempts to craft a product if possible
recipe_key = self.choose_best_crafting_option()
if recipe_key:
self.craft_product(recipe_key)
self.last_action = f"Started crafting {recipe_key}"
def print_ai_actions(ai_competitors):
for ai in ai_competitors:
print(f"{ai.player_id} last action: {ai.last_action}")
def main():
competitors_ids = ["Player", "Rational AI", "Risk-Taking AI"]
market = Market()
player = Company("Player", [id for id in competitors_ids if id != "Player"])
ai_competitors = [RationalAI("Rational AI", [id for id in competitors_ids if id != "Rational AI"]),
RiskTakingAI("Risk-Taking AI", [id for id in competitors_ids if id != "Risk-Taking AI"])]
# Initialize market with references to companies
market.companies = {"Player": player, "Rational AI": ai_competitors[0], "Risk-Taking AI": ai_competitors[1]}
for turn in range(10):
print(f"\n--- Turn {turn + 1} ---")
market.update_market()
player.update_crafting()
player.make_decision(market, ai_competitors)
for ai in ai_competitors:
ai.make_decision(market, ai_competitors)
ai.update_crafting()
print_ai_actions(ai_competitors)
# Calculate final scores based on company values and stock ownership
final_scores = market.calculate_final_scores()
print("\nFinal Company Values:")
for company_id, value in final_scores.items():
print(f"{company_id}: {value}")
if __name__ == "__main__":
main()