import random import json crafting_recipes = { 'recipe1': {'input': {'A': 4, 'B': 4}, 'output': {'C': 10}, 'turns': 3}, 'recipe2': {'input': {'A': 1, 'B': 1}, 'output': {'C': 2}, 'turns': 2} } def load_json(filename): try: with open(filename) as file: return json.load(file) except FileNotFoundError: print(f"Error: The file {filename} was not found.") exit(1) class Market: def __init__(self): self.current_turn = 0 self.companies = {} self.products = {'A': 10, 'B': 15, 'C': 20} self.events = load_json('market_events.json')["events"] self.adjust_prices = lambda adjustment: {k: max(1, v + adjustment) for k, v in self.products.items()} self.event_effects = {"double": lambda x: x * 2, "halve": lambda x: x // 2, "increase": lambda x: x + 3, "decrease": lambda x: max(1, x - 3)} self.stock_ledger = {} # Initialize the stock ledger # Economic indicators self.inflation_rate = 0.02 # Example starting inflation rate (2%) self.unemployment_rate = 0.05 # Example starting unemployment rate (5%) self.gdp = 10000 # Example starting GDP value def update_stock_ledger(self, company_id, owner_id, amount): key = (company_id, owner_id) self.stock_ledger[key] = self.stock_ledger.get(key, 0) + amount def get_stock_ownership(self, company_id, owner_id): return self.stock_ledger.get((company_id, owner_id), 0) def get_stock_price(self, company_id): company_value = self.companies[company_id].get_value(self) return company_value / 100 def update_market(self): self.current_turn += 1 trend_adjustment = random.choice([2, -2, 0]) self.products = self.adjust_prices(trend_adjustment) event = random.choices(self.events, weights=[e["probability"] for e in self.events])[0] if event["effect"] in ["new_competitor", "exit_competitor"]: self.handle_competitor_event(event["effect"]) else: self.products = {k: self.event_effects[event["effect"]](v) for k, v in self.products.items()} print(f"Market Event: {event['name']}") self.update_economic_indicators() # Update economic indicators each turn def handle_competitor_event(self, effect): adjustment = random.randint(1, 3) self.products = {k: max(1, v - adjustment) if effect == "new_competitor" else v + adjustment for k, v in self.products.items()} def update_economic_indicators(self): # Update the inflation rate based on market conditions self.inflation_rate += random.uniform(-0.01, 0.01) # Random fluctuation self.inflation_rate = max(0, self.inflation_rate) # Ensure non-negative # Update the unemployment rate self.unemployment_rate += random.uniform(-0.005, 0.005) # Random fluctuation self.unemployment_rate = min(max(self.unemployment_rate, 0), 1) # Bound between 0 and 1 # Update GDP based on market performance self.gdp += self.gdp * (random.uniform(-0.01, 0.03) + self.inflation_rate) def calculate_final_scores(self): final_scores = {} for company_id, company in self.companies.items(): final_score = company.get_value(self) # Determine the majority owner majority_owner = max(company.own_stock_ownership, key=lambda owner: (company.own_stock_ownership[owner], owner)) majority_percentage = company.own_stock_ownership[majority_owner] # Check if the majority owner owns 51% or more is_major_owner = majority_percentage >= 51 # Initialize or update the score if company_id not in final_scores: final_scores[company_id] = {'score': 0, 'note': ''} # Distribute scores for owner_id, percentage in company.own_stock_ownership.items(): if percentage > 20: score_transfer = final_score * (percentage / 100) if owner_id not in final_scores: final_scores[owner_id] = {'score': 0, 'note': ''} final_scores[owner_id]['score'] += score_transfer # If no one owns 51% or more, assign the remainder to the company itself if not is_major_owner: remaining_score = final_score - sum( final_scores.get(owner, {'score': 0})['score'] for owner in company.own_stock_ownership) final_scores[company_id]['score'] += remaining_score # Add a note about the majority owner final_scores[company_id]['note'] = f"Score has been added to {majority_owner}" return final_scores class Company: def __init__(self, player_id, competitors_ids): self.player_id = player_id self.cash = 100 self.inventory = {'A': 0, 'B': 0, 'C': 0} self.crafting_queue = [] # Initialize own stock ownership with player and competitors self.own_stock_ownership = {self.player_id: 51} # Majority stock owned by the player for cid in competitors_ids: self.own_stock_ownership[cid] = 0 # Initialize other stock holdings all_companies = competitors_ids + [player_id] self.other_stock_holdings = {cid: 0 for cid in all_companies} def get_value(self, market): return self.cash + sum(self.inventory[product] * price for product, price in market.products.items()) def trade_product(self, market, product, quantity, buying): total_cost = market.products[product] * quantity if buying: if self.cash >= total_cost: self.cash -= total_cost self.inventory[product] += quantity elif self.inventory[product] >= quantity: self.cash += total_cost self.inventory[product] -= quantity def craft_product(self, recipe_key): recipe = crafting_recipes[recipe_key] if all(self.inventory[product] >= quantity for product, quantity in recipe['input'].items()): for product, quantity in recipe['input'].items(): self.inventory[product] -= quantity self.crafting_queue.append({'recipe': recipe, 'turns_remaining': recipe['turns']}) print("Crafting order placed.") else: print("Not enough resources to craft.") def update_crafting(self): completed_orders = [] for order in self.crafting_queue: order['turns_remaining'] -= 1 if order['turns_remaining'] == 0: for product, quantity in order['recipe']['output'].items(): self.inventory[product] += quantity completed_orders.append(order) self.crafting_queue = [order for order in self.crafting_queue if order not in completed_orders] def trade_stock(self, action, market, company_id, amount): if company_id not in market.companies: print("Company not found in the market.") return stock_price = market.get_stock_price(company_id) total_value = stock_price * amount if action == 'buy': if self.cash < total_value: print("Insufficient funds to buy stocks.") return self.cash -= total_value self.other_stock_holdings[company_id] += amount market.companies[company_id].own_stock_ownership[self.player_id] += amount print(f"Bought {amount} stocks of {company_id}.") elif action == 'sell': if self.other_stock_holdings[company_id] < amount: print("Not enough stocks to sell.") return self.cash += total_value self.other_stock_holdings[company_id] -= amount market.companies[company_id].own_stock_ownership[self.player_id] -= amount print(f"Sold {amount} stocks of {company_id}.") def make_decision(self, market, competitors): print(f"\n{self.player_id}'s Turn - Turn {market.current_turn}") print(f"Cash: {self.cash}") print(f"Inventory: {self.inventory}") print(f"Market Prices: {market.products}") print(f"Own Stock Ownership: {self.own_stock_ownership}") print(f"Stock Holdings in Other Companies: {self.other_stock_holdings}") while True: action = input("Choose an action (1: Trade Products, 2: Craft, 3: Trade Stocks, 4: Skip Turn): ") if action == '1': self.trade_products_decision(market) elif action == '2': self.crafting_decision() elif action == '3': stock_action = input("Choose stock action (1: Buy, 2: Sell): ") if stock_action == '1': self.trade_stocks_decision('buy', market, competitors) elif stock_action == '2': self.trade_stocks_decision('sell', market, competitors) elif action == '4': break # Skip turn else: print("Invalid choice. Please enter a valid option.") def trade_stocks_decision(self, action, market, competitors): print("Stock Trading Decision") # Common logic for displaying stock information if action == 'buy': print("Available companies to buy stocks from:") elif action == 'sell': print("Your stock holdings:") for competitor in competitors: stock_info = f"{competitor.player_id}: Current stock price - {market.get_stock_price(competitor.player_id)}" if action == 'sell' and self.other_stock_holdings[competitor.player_id] > 0: stock_info += f", Owned: {self.other_stock_holdings[competitor.player_id]}" print(stock_info) company_id = input("Enter the company ID to trade stocks: ") if company_id not in market.companies: print("Invalid company ID.") return try: amount = int(input("Enter the amount of stocks to trade: ")) if amount <= 0: raise ValueError("Stock amount must be positive.") self.trade_stock(action, market, company_id, amount) except ValueError as e: print(f"Invalid amount: {e}") class AICompany(Company): def __init__(self, player_id, competitors_ids): super().__init__(player_id, competitors_ids) self.last_action = "None" self.average_prices = {'A': 10, 'B': 15, 'C': 20} def update_average_prices(self, market): turn = market.current_turn for product, price in market.products.items(): self.average_prices[product] = (self.average_prices[product] * (turn - 1) + price) / turn def is_market_boom(self, market): return all(price > 20 for price in market.products.values()) def choose_best_crafting_option(self): return next((recipe_key for recipe_key, recipe in crafting_recipes.items() if all(self.inventory[prod] >= qty for prod, qty in recipe['input'].items())), None) def perform_trade_action(self, market, action): if action == 'sell': for product, quantity in self.inventory.items(): if quantity > 0: self.trade_product(market, product, quantity, False) self.last_action = f"Sold {quantity} of {product}" break elif action == 'buy': for product, price in market.products.items(): if price < self.average_prices[product] * 0.9: quantity = self.cash // price if quantity > 0: self.trade_product(market, product, quantity, True) self.last_action = f"Bought {quantity} of {product}" break def perform_stock_action(self, market, action): company_id, amount = self.select_stock_action(market, action) if company_id: self.trade_stock(action, market, company_id, amount) def select_stock_action(self, market, action): if action == 'buy': company_id = random.choice(list(market.companies.keys())) amount = random.randint(1, 10) # Random amount return company_id, amount elif action == 'sell': owned_stocks = [(comp_id, amount) for comp_id, amount in self.other_stock_holdings.items() if amount > 0] if owned_stocks: company_id, _ = random.choice(owned_stocks) amount = random.randint(1, self.other_stock_holdings[company_id]) return company_id, amount return None, 0 def attempt_crafting(self): recipe_key = self.choose_best_crafting_option() if recipe_key: self.craft_product(recipe_key) self.last_action = f"Started crafting {recipe_key}" class RationalAI(AICompany): def make_decision(self, market, competitors): # Decides on actions based on market conditions and crafting opportunities if self.should_craft(market): self.attempt_crafting() elif self.is_market_boom(market) or market.current_turn > 7: self.perform_trade_action(market, 'sell') else: self.perform_trade_action(market, 'buy') self.perform_stock_action(market, random.choice(['buy', 'sell'])) def should_craft(self, market): # Determines whether crafting is a good choice based on market conditions return not self.is_market_boom(market) and market.current_turn <= 7 def attempt_crafting(self): # Attempts to craft an item if the conditions are favorable recipe_key = self.choose_best_crafting_option() if recipe_key: self.craft_product(recipe_key) self.last_action = f"Started crafting {recipe_key}" class RiskTakingAI(AICompany): def make_decision(self, market, competitors): # Randomly chooses to buy or sell based on market conditions or a 50-50 chance if random.choice([True, False]): self.perform_trade_action(market, 'buy') elif self.should_craft(market): self.attempt_crafting() else: self.perform_trade_action(market, 'sell') self.perform_stock_action(market, random.choice(['buy', 'sell'])) def should_craft(self, market): # Decides whether to craft based on market conditions or randomly return random.choice([True, False]) if self.is_market_boom(market) else market.current_turn <= 7 def attempt_crafting(self): # Attempts to craft a product if possible recipe_key = self.choose_best_crafting_option() if recipe_key: self.craft_product(recipe_key) self.last_action = f"Started crafting {recipe_key}" def print_ai_actions(ai_competitors): for ai in ai_competitors: print(f"{ai.player_id} last action: {ai.last_action}") def main(): competitors_ids = ["Player", "Rational AI", "Risk-Taking AI"] market = Market() player = Company("Player", [id for id in competitors_ids if id != "Player"]) ai_competitors = [RationalAI("Rational AI", [id for id in competitors_ids if id != "Rational AI"]), RiskTakingAI("Risk-Taking AI", [id for id in competitors_ids if id != "Risk-Taking AI"])] # Initialize market with references to companies market.companies = {"Player": player, "Rational AI": ai_competitors[0], "Risk-Taking AI": ai_competitors[1]} for turn in range(10): print(f"\n--- Turn {turn + 1} ---") market.update_market() player.update_crafting() player.make_decision(market, ai_competitors) for ai in ai_competitors: ai.make_decision(market, ai_competitors) ai.update_crafting() print_ai_actions(ai_competitors) # Calculate final scores based on company values and stock ownership final_scores = market.calculate_final_scores() print("\nFinal Company Values:") for company_id, value in final_scores.items(): print(f"{company_id}: {value}") if __name__ == "__main__": main()