540 lines
24 KiB
Python
540 lines
24 KiB
Python
"""
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A simple business simulation game with a focus on market dynamics, crafting and trading.
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Key features:
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- Market simulation: Manage dynamic product prices, economic factors and random events.
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- Business management: Allows players to craft products, trade and manage inventory.
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- AI Competitors: Includes RationalAI and RiskTakingAI, each with unique strategies.
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- Crafting System: Allows the creation of products using specific recipes.
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- Stock Market: Facilitates stock trading for players and AI, affecting financial strategies.
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- Turn-based gameplay: Includes crafting, trading and stock decisions per turn.
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Goals:
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- Engage players in strategic economic decisions in a compact, interactive format.
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- Utilises a 'rich' library for enhanced console performance and interaction.
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How to play:
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1. Start the game by running the main function.
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2. Decide on crafting, trading and stock transactions.
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3. Compete against the AI with different strategies.
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4. Play through a set number of rounds, resulting in a final score.
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Note: Requires 'rich' and 'json' libraries for functionality.
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"""
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import json
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import random
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from rich.console import Console
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from rich.table import Table
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from rich.prompt import Prompt
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from rich import box
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from rich.panel import Panel
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from rich.text import Text
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crafting_recipes = {
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'recipe1': {'input': {'A': 4, 'B': 4}, 'output': {'C': 10}, 'turns': 3},
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'recipe2': {'input': {'A': 1, 'B': 1}, 'output': {'C': 2}, 'turns': 2}
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}
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def main():
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console = Console()
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competitors_ids = ["Player", "RationalAI", "RiskTakingAI"]
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market = Market()
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# Initialise the player
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player = Company("Player", [cid for cid in competitors_ids if cid != "Player"], market)
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# Initialise AI competitors
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rational_ai = AICompany("RationalAI", competitors_ids, market, risk_tolerance=0.3)
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risk_taking_ai = AICompany("RiskTakingAI", competitors_ids, market, risk_tolerance=0.7)
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ai_competitors = [rational_ai, risk_taking_ai]
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market.companies = {company.player_id: company for company in ai_competitors + [player]}
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# Game loop
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for turn in range(1, 11):
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console.print(f"\n--- Turn {turn} ---\n", style="grey50")
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market.update_market()
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for company in [player] + ai_competitors:
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company.update_crafting()
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company.make_decision(market, ai_competitors)
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print_ai_actions(ai_competitors)
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final_scores = market.calculate_final_scores()
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display_final_scores(console, final_scores, market)
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def load_json(filename):
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try:
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with open(filename) as file:
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return json.load(file)
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except FileNotFoundError:
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print(f"Error: The file {filename} was not found.")
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exit(1)
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class Market:
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def __init__(self):
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self.current_turn = 0
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self.companies = {}
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self.products = {'A': 10.0, 'B': 15.0, 'C': 20.0}
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self.starting_prices = self.products.copy()
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self.events = load_json('market_events.json')["events"]
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self.adjust_prices = lambda adjustment: {k: max(1, v + adjustment) for k, v in self.products.items()}
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self.event_effects = {"double": lambda x: x * 2, "halve": lambda x: x / 2, "increase": lambda x: x + 3.0,
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"decrease": lambda x: max(1, x - 3.0)}
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self.stock_ledger = {}
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self.inflation_rate = 0.02
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self.unemployment_rate = 0.05
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self.gdp = 500000
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def update_stock_ledger(self, company_id, owner_id, amount):
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self.stock_ledger[company_id, owner_id] = self.stock_ledger.get((company_id, owner_id), 0) + amount
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def get_stock_ownership(self, company_id, owner_id):
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return self.stock_ledger.get((company_id, owner_id), 0)
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def get_stock_price(self, company_id):
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return round(self.companies[company_id].value / 100.0, 2)
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def update_market(self):
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self.current_turn += 1
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trend_adjustment = random.choice([2, -2, 0])
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self.products = self.adjust_prices(trend_adjustment)
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event = random.choices(self.events, weights=[e["probability"] for e in self.events])[0]
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if event["effect"] in ["new_competitor", "exit_competitor"]:
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self.handle_competitor_event(event["effect"])
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else:
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self.products = {k: self.event_effects[event["effect"]](v) for k, v in self.products.items()}
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self.update_economic_indicators()
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def adjust_prices(self):
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for product, price in self.products.items():
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inflation_adjustment = price * self.inflation_rate
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fluctuation = random.uniform(-0.03, 0.03)
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self.products[product] = round(max(1.5, price + inflation_adjustment + fluctuation), 2)
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return self.products
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def handle_competitor_event(self, effect):
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adjustment = float(random.randint(1, 3))
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self.products = {k: max(1.0, v - adjustment) if effect == "new_competitor" else v + adjustment for k, v in
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self.products.items()}
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def update_economic_indicators(self):
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self.inflation_rate = max(0.5, self.inflation_rate + random.uniform(-0.01, 0.01))
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self.unemployment_rate = min(max(self.unemployment_rate + random.uniform(-0.005, 0.005), 0), 1)
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self.gdp += self.gdp * (random.uniform(-0.01, 0.03) + self.inflation_rate)
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def calculate_final_scores(self):
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final_scores = {}
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for company_id, company in self.companies.items():
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final_score = company.value
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majority_owner = max(company.own_stock_ownership,
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key=lambda owner: (company.own_stock_ownership[owner], owner))
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majority_percentage = company.own_stock_ownership[majority_owner]
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is_major_owner = majority_percentage >= 51
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if company_id not in final_scores:
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final_scores[company_id] = {'score': 0, 'note': '', 'majority_owner': majority_owner}
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for owner_id, percentage in company.own_stock_ownership.items():
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if percentage > 20:
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final_scores[owner_id] = final_scores.get(owner_id, {'score': 0, 'note': '', 'majority_owner': ''})
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final_scores[owner_id]['score'] += final_score * (percentage / 100)
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if not is_major_owner:
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remaining_score = final_score - sum(
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final_scores.get(owner, {'score': 0})['score'] for owner in company.own_stock_ownership)
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final_scores[company_id]['score'] += remaining_score
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return final_scores
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class Company:
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"""Represents a company within the market, managing finances, inventory, and stock transactions."""
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def __init__(self, player_id, competitors_ids, market=None, debug=False):
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self.player_id = player_id
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self.cash = 500.0
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self.inventory = {'A': 0, 'B': 0, 'C': 0}
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self.crafting_queue = []
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self.own_stock_ownership = {cid: 51 if cid == player_id else 0 for cid in [player_id] + competitors_ids}
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self.stock_holdings = {cid: 0 for cid in set([player_id] + competitors_ids + ["RationalAI", "RiskTakingAI"])}
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self.total_shares = 100
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self._market = market
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self._debug = debug
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@property
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def value(self):
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"""Calculates the total value of the company, combining cash and the market value of its inventory."""
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return self.cash + sum(self.inventory[product] * price for product, price in self._market.products.items())
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def craft_product(self, recipe_key):
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"""Processes crafting of a product based on the chosen recipe."""
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if self._debug:
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print(f"Inventory before crafting: {self.inventory}")
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recipe = crafting_recipes[recipe_key]
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if all(self.inventory[product] >= quantity for product, quantity in recipe['input'].items()):
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self.crafting_queue.append({'recipe': recipe, 'turns_remaining': recipe['turns']})
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self._update_inventory(recipe['input'], decrease=True)
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print("Crafting order placed.")
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else:
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print("Not enough resources to craft.")
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if self._debug:
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print(f"Inventory after crafting: {self.inventory}")
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def _update_inventory(self, items, decrease=False):
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"""Updates the inventory based on the given items."""
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if self._debug:
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print(f"Inventory before update: {self.inventory}")
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for product, quantity in items.items():
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if decrease:
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self.inventory[product] -= quantity
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else:
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self.inventory[product] += quantity
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if self._debug:
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print(f"Inventory after update: {self.inventory}")
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def update_crafting(self):
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"""Updates the crafting queue, completing orders as their turns conclude."""
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if self._debug:
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print(f"Crafting queue before update: {self.crafting_queue}")
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completed_orders = []
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for order in self.crafting_queue:
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if self._debug:
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print(f"Processing order: {order}")
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order['turns_remaining'] -= 1
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if order['turns_remaining'] == 0:
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if self._debug:
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print(f"Completing order: {order}")
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self._update_inventory(order['recipe']['output'])
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if self._debug:
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print(f"Inventory after completing order: {self.inventory}")
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completed_orders.append(order)
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for order in completed_orders:
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self.crafting_queue.remove(order)
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if self._debug:
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print(f"Crafting queue after update: {self.crafting_queue}")
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def trade_product(self, market, product, quantity, buying=True):
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"""Executes a product trade transaction based on the specified parameters."""
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total_cost = market.products[product] * quantity
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if buying and self.cash >= total_cost:
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self.cash -= total_cost
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self.inventory[product] += quantity
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elif not buying and self.inventory[product] >= quantity:
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self.cash += total_cost
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self.inventory[product] -= quantity
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def crafting_decision(self):
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"""Displays crafting options and handles the user's crafting choice."""
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print("\nCrafting Decision")
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recipe_keys = list(crafting_recipes.keys())
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print("\nAvailable Recipes:")
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for idx, recipe in enumerate(recipe_keys, 1):
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print(f" {idx}: {recipe}")
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recipe_choice = self.get_user_choice(len(recipe_keys), "Choose a recipe to craft: ")
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self.craft_product(recipe_keys[recipe_choice - 1])
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def trade_stock(self, action, market, company_id, amount, is_ai=False):
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"""Executes a stock trade action, buying or selling as specified."""
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if company_id not in market.companies and company_id != self.player_id:
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return "Company not found in the market."
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stock_price = market.get_stock_price(company_id)
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total_value = stock_price * amount
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if action == 'buy':
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return self._buy_stock(company_id, amount, total_value, is_ai)
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elif action == 'sell':
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return self._sell_stock(company_id, amount, total_value, is_ai)
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else:
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return "Invalid stock action."
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def _buy_stock(self, company_id, amount, total_value, is_ai):
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"""Handles the buying of stocks for the specified company."""
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available_shares = self._calculate_available_shares(company_id)
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if amount > available_shares:
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return f"Not enough available shares to buy. Available: {available_shares}"
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if self.cash < total_value:
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return "Insufficient funds to buy stocks."
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# Update stock ownership
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if is_ai:
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self.stock_holdings[company_id] += amount # Increase AI's stock holdings
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else:
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self.own_stock_ownership[company_id] += amount # Increase player's own stock holdings
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self.cash -= total_value # Deduct the cost from the buyer's cash
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return f"Bought {amount} stocks of {company_id}."
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def _sell_stock(self, company_id, amount, total_value, is_ai):
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"""Handles the selling of stocks for the specified company."""
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# Check if the seller has enough stocks to sell
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if self._get_stock_ownership(company_id) < amount:
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return "Not enough stocks to sell."
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# Update stock ownership
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if is_ai:
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self.stock_holdings[company_id] -= amount # Decrease AI's stock holdings
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else:
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self.own_stock_ownership[company_id] -= amount # Decrease player's own stock holdings
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self.cash += total_value # Add the proceeds to the seller's cash
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return f"Sold {amount} stocks of {company_id}."
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def _calculate_available_shares(self, company_id):
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"""Calculates the number of available shares for a given company."""
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total_owned = sum(self.stock_holdings.values()) + sum(self.own_stock_ownership.values())
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return self.total_shares - total_owned
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def _get_stock_ownership(self, company_id):
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"""Retrieves the stock ownership amount for a given company."""
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if company_id == self.player_id:
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return self.own_stock_ownership[self.player_id]
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return self.stock_holdings.get(company_id, 0)
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def _update_stock_ownership(self, company_id, amount, total_value, buying):
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"""Updates the stock ownership details after a buy or sell action."""
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if company_id == self.player_id:
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if buying:
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self.own_stock_ownership[self.player_id] += amount
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else:
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self.own_stock_ownership[self.player_id] -= amount
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else:
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if buying:
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self.stock_holdings[company_id] += amount
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else:
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self.stock_holdings[company_id] -= amount
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self.cash += -total_value if buying else total_value
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def make_decision(self, market, competitors):
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"""Presents decision options to the user and processes the chosen action."""
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console = Console()
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status_table = Table(title=f"[bold cyan]{self.player_id}'s Turn - Turn {market.current_turn}", box=box.ROUNDED)
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status_table.add_column("Category", style="bold cyan")
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status_table.add_column("Details")
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status_table.add_row("Cash", f"[bold blue]{self.cash:.2f} €")
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status_table.add_row("Inventory", ', '.join(
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[f"[bold]{item}: {quantity}" for item, quantity in self.inventory.items()]))
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status_table.add_row("Market Prices", ', '.join(
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[f"[bold blue]{product}: {price:.2f} €" for product, price in market.products.items()]))
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shareholders = ', '.join(
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[f"[bold]{company}[/]: {ownership} shares" for company, ownership in self.own_stock_ownership.items()])
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status_table.add_row("Your Shareholders", shareholders)
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investments = ', '.join(
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[f"[bold]{company}[/]: {holding} shares" for company, holding in self.stock_holdings.items() if
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holding > 0])
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status_table.add_row("Your Investments", investments)
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console.print(status_table)
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actions = {
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"1": "Trade Products",
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"2": "Craft",
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"3": "Trade Stocks",
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"4": "Skip Turn"
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}
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choices_display = "\n".join([f"{key}: {value}" for key, value in actions.items()])
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console.print(f"Available Actions:\n{choices_display}", style="bold")
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action_choice = Prompt.ask("Choose your action", default="4")
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selected_action = actions.get(action_choice, None)
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if selected_action == "Trade Products":
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self.trade_products_decision(market)
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elif selected_action == "Craft":
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self.crafting_decision()
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elif selected_action == "Trade Stocks":
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stock_actions = ["Buy", "Sell"]
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stock_action_choice = Prompt.ask("Choose stock action", choices=stock_actions, default=stock_actions[0])
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self.trade_stocks_decision(stock_action_choice.lower(), market, competitors)
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elif selected_action == "Skip Turn":
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pass # Skip turn
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else:
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console.print("[bold red]Invalid choice. Please enter a valid option.")
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def trade_products_decision(self, market):
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"""Handles the decision-making process for trading products."""
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print("\nProduct Trading Decision")
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products = list(market.products.keys())
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print("\nAvailable Products:")
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for idx, product in enumerate(products, 1):
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print(f" {idx}: {product} - Price: {market.products[product]:.2f} €")
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product_choice = self.get_user_choice(len(products), "Choose a product to trade: ")
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product = products[product_choice - 1]
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quantity = self.get_valid_input("Enter the quantity to trade: ", int, "Quantity must be positive.",
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lambda x: x > 0)
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self.get_user_choice(2, "Choose trade type (1: Buy, 2: Sell): ")
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self.trade_product(market, product, quantity)
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def trade_stocks_decision(self, action, market, competitors):
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"""Facilitates the decision-making process for stock trading actions."""
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print("\nStock Trading Decision")
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if action == 'buy':
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print("Available companies to buy stocks from:")
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elif action == 'sell':
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print("Your stock holdings:")
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companies = competitors + [self]
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for idx, company in enumerate(companies, 1):
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company_id = company.player_id
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stock_info = f" {idx}: {company_id} - Current stock price: {market.get_stock_price(company_id)}"
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if action == 'sell' and self.stock_holdings.get(company_id, 0) > 0:
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stock_info += f", Owned: {self.stock_holdings[company_id]}"
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print(stock_info)
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company_choice = self.get_user_choice(len(companies), "Enter the company number to trade stocks: ")
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company_id = companies[company_choice - 1].player_id
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amount = self.get_valid_input("Enter the amount of stocks to trade: ", int, "Stock amount must be positive.",
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lambda x: x > 0)
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self.trade_stock(action, market, company_id, amount)
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@staticmethod
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def get_user_choice(num_options, prompt):
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"""Prompts the user for a choice and validates the input."""
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choice = 0
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while choice < 1 or choice > num_options:
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try:
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choice = int(input(prompt))
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if choice < 1 or choice > num_options:
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raise ValueError
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except ValueError:
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print(f"Please enter a number between 1 and {num_options}.")
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return choice
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@staticmethod
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def get_valid_input(prompt, input_type, error_message, validation_func=lambda x: True):
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"""Requests and validates user input based on specified criteria."""
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while True:
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try:
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value = input_type(input(prompt))
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if not validation_func(value):
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raise ValueError
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return value
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except ValueError:
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print(error_message)
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def is_market_boom(self):
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"""Checks if the market is booming."""
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return all(price > 20 for price in self._market.products.values())
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def is_market_bust(market):
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return all(price < 0.75 * market.starting_prices[product] for product, price in market.products.items())
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class AICompany(Company):
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def __init__(self, player_id, competitors_ids, market, risk_tolerance):
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super().__init__(player_id, competitors_ids, market)
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self.risk_tolerance = risk_tolerance
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self.actions_history = []
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self.average_prices = {product: market.products[product] for product in market.products}
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def update_average_prices(self):
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self.average_prices = {product: (self.average_prices[product] * (self._market.current_turn - 1) + price) / self._market.current_turn
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for product, price in self._market.products.items()}
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def make_decision(self, market, competitors):
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if self.risk_tolerance > 0.5: # High-Risk AI
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self.high_risk_decision(market, competitors)
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else: # Low-Risk AI
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self.low_risk_decision(market, competitors)
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def low_risk_decision(self, market, competitors):
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if market.current_turn == 1:
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self.buy_product('A', self.cash / 3)
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elif market.current_turn == 2:
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self.buy_product('B', min(self.inventory['A'], self.cash / market.products['B']))
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elif market.current_turn >= 3:
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self.buy_and_craft(market)
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|
|
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def high_risk_decision(self, market, competitors):
|
|
if market.current_turn == 1:
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self.sell_own_shares(market)
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self.buy_product('A', self.cash / 2)
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self.buy_product('B', self.cash)
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else:
|
|
if self.should_craft(market):
|
|
self.buy_and_craft(market)
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if self.should_sell_products(market):
|
|
self.sell_high_value_products(market)
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|
|
|
def buy_product(self, product, budget):
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|
quantity = int(budget // self._market.products[product])
|
|
if quantity > 0:
|
|
self.trade_product(self._market, product, quantity)
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|
action = f"Bought {quantity} of {product}"
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|
self.actions_history.append(action)
|
|
|
|
def sell_own_shares(self, market):
|
|
amount_to_sell = int(self.own_stock_ownership[self.player_id] * 0.25) # Sell 25% of own shares
|
|
if amount_to_sell > 0:
|
|
self.trade_stock('sell', market, self.player_id, amount_to_sell, is_ai=True)
|
|
action = f"Sold {amount_to_sell} of own shares"
|
|
self.actions_history.append(action)
|
|
|
|
def should_craft(self, market):
|
|
return all(self.inventory[product] >= qty for product, qty in crafting_recipes['recipe2']['input'].items())
|
|
|
|
def should_sell_products(self, market):
|
|
return any(market.products[product] >= 2 * self.average_prices[product] for product in self.inventory if self.inventory[product] > 0)
|
|
|
|
def sell_high_value_products(self, market):
|
|
for product, quantity in self.inventory.items():
|
|
if quantity > 0 and market.products[product] >= 2 * self.average_prices[product]:
|
|
self.trade_product(market, product, quantity, buying=False)
|
|
action = f"Sold high value products"
|
|
self.actions_history.append(action)
|
|
|
|
def buy_and_craft(self, market):
|
|
chosen_recipe = crafting_recipes['recipe2']
|
|
if all(self.inventory[product] >= qty for product, qty in chosen_recipe['input'].items()):
|
|
self.craft_product('recipe2')
|
|
print(f"Crafting using recipe2")
|
|
action = "Crafted products using recipe2"
|
|
self.actions_history.append(action)
|
|
else:
|
|
print("Not enough resources to craft using recipe2")
|
|
|
|
|
|
def print_ai_actions(ai_competitors):
|
|
"""Displays the actions history, current cash, and inventory of AI competitors."""
|
|
console = Console()
|
|
for ai in ai_competitors:
|
|
panel_text = Text()
|
|
inventory_text = ', '.join([f"{product}: {quantity}" for product, quantity in ai.inventory.items()])
|
|
|
|
# List all actions
|
|
for idx, action in enumerate(ai.actions_history, 1):
|
|
panel_text.append(f"{idx}. Action: {action}\n", style="bold cyan")
|
|
|
|
# Append current cash and inventory to the text
|
|
panel_text.append(f"\nCurrent Cash: {ai.cash:.2f} €\n", style="bold yellow")
|
|
panel_text.append(f"Inventory: {inventory_text}", style="bold magenta")
|
|
|
|
# Display in a panel
|
|
console.print(Panel(panel_text, title=f"[bold]{ai.player_id}'s Status", border_style="grey50"))
|
|
|
|
|
|
|
|
def display_final_scores(console, final_scores, market):
|
|
"""Displays the final scores in a styled table."""
|
|
score_table = Table(header_style="bold cyan", box=box.DOUBLE_EDGE)
|
|
score_table.add_column("Company", style="bold")
|
|
score_table.add_column("Final Score", justify="right")
|
|
score_table.add_column("Majority Owner", style="bold")
|
|
score_table.add_column("Ownership Percentage", justify="right", style="dim")
|
|
|
|
for company_id, data in sorted(final_scores.items(), key=lambda item: item[1]['score'], reverse=True):
|
|
ownership_percentage = f"{data['score'] / market.companies[company_id].value * 100:.2f}%"
|
|
score_table.add_row(company_id, f"{data['score']:.0f}", data['majority_owner'], ownership_percentage)
|
|
|
|
console.print(score_table)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
main()
|