- Docstrings added
- Various bug fixes and code optimisations
This commit is contained in:
parent
4add18930d
commit
84c4310c78
433
main.py
433
main.py
@ -1,3 +1,27 @@
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"""
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A simple business simulation game with a focus on market dynamics, crafting and trading.
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Key features:
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- Market simulation: Manage dynamic product prices, economic factors and random events.
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- Business management: Allows players to craft products, trade and manage inventory.
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- AI Competitors: Includes RationalAI and RiskTakingAI, each with unique strategies.
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- Crafting System: Allows the creation of products using specific recipes.
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- Stock Market: Facilitates stock trading for players and AI, affecting financial strategies.
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- Turn-based gameplay: Includes crafting, trading and stock decisions per turn.
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Goals:
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- Engage players in strategic economic decisions in a compact, interactive format.
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- Utilises a 'rich' library for enhanced console performance and interaction.
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How to play:
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1. Start the game by running the main function.
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2. Decide on crafting, trading and stock transactions.
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3. Compete against the AI with different strategies.
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4. Play through a set number of rounds, resulting in a final score.
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Note: Requires 'rich' and 'json' libraries for functionality.
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"""
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import json
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import json
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import random
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import random
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@ -6,6 +30,9 @@ from rich.table import Table
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from rich.prompt import Prompt
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from rich.prompt import Prompt
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from rich import box
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from rich import box
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from rich.panel import Panel
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from rich.text import Text
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crafting_recipes = {
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crafting_recipes = {
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'recipe1': {'input': {'A': 4, 'B': 4}, 'output': {'C': 10}, 'turns': 3},
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'recipe1': {'input': {'A': 4, 'B': 4}, 'output': {'C': 10}, 'turns': 3},
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'recipe2': {'input': {'A': 1, 'B': 1}, 'output': {'C': 2}, 'turns': 2}
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'recipe2': {'input': {'A': 1, 'B': 1}, 'output': {'C': 2}, 'turns': 2}
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@ -13,6 +40,7 @@ crafting_recipes = {
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def load_json(filename):
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def load_json(filename):
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"""Loads JSON data from a file."""
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try:
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try:
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with open(filename) as file:
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with open(filename) as file:
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return json.load(file)
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return json.load(file)
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@ -22,6 +50,8 @@ def load_json(filename):
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class Market:
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class Market:
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"""Manages market dynamics, including companies, products, stock transactions, and economic indicators."""
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def __init__(self):
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def __init__(self):
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self.current_turn = 0
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self.current_turn = 0
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self.companies = {}
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self.companies = {}
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@ -30,7 +60,7 @@ class Market:
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self.adjust_prices = lambda adjustment: {k: max(1, v + adjustment) for k, v in self.products.items()}
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self.adjust_prices = lambda adjustment: {k: max(1, v + adjustment) for k, v in self.products.items()}
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self.event_effects = {"double": lambda x: x * 2, "halve": lambda x: x / 2, "increase": lambda x: x + 3.0,
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self.event_effects = {"double": lambda x: x * 2, "halve": lambda x: x / 2, "increase": lambda x: x + 3.0,
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"decrease": lambda x: max(1, x - 3.0)}
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"decrease": lambda x: max(1, x - 3.0)}
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self.stock_ledger = {} # Initialize the stock ledger
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self.stock_ledger = {}
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# Economic indicators
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# Economic indicators
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self.inflation_rate = 0.02 # Example starting inflation rate (2%)
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self.inflation_rate = 0.02 # Example starting inflation rate (2%)
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@ -38,21 +68,25 @@ class Market:
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self.gdp = 500000 # Example starting GDP value
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self.gdp = 500000 # Example starting GDP value
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def update_stock_ledger(self, company_id, owner_id, amount):
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def update_stock_ledger(self, company_id, owner_id, amount):
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"""Updates the ledger with the given stock transaction details."""
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key = (company_id, owner_id)
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key = (company_id, owner_id)
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self.stock_ledger[key] = self.stock_ledger.get(key, 0) + amount
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self.stock_ledger[key] = self.stock_ledger.get(key, 0) + amount
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def get_stock_ownership(self, company_id, owner_id):
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def get_stock_ownership(self, company_id, owner_id):
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"""Retrieves stock ownership details for a specified company and owner."""
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return self.stock_ledger.get((company_id, owner_id), 0)
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return self.stock_ledger.get((company_id, owner_id), 0)
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def get_stock_price(self, company_id):
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def get_stock_price(self, company_id):
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company_value = self.companies[company_id].get_value(self)
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"""Returns the current stock price of the specified company."""
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company = self.companies[company_id]
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company_value = company.value # No argument passed
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return round(company_value / 100.0, 2)
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return round(company_value / 100.0, 2)
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def update_market(self):
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def update_market(self):
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"""Applies market events, adjusts prices, and updates economic indicators for the current turn."""
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self.current_turn += 1
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self.current_turn += 1
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trend_adjustment = random.choice([2, -2, 0])
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trend_adjustment = random.choice([2, -2, 0])
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# Adjust prices based on inflation
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self.products = self.adjust_prices(trend_adjustment)
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self.products = self.adjust_prices(trend_adjustment)
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event = random.choices(self.events, weights=[e["probability"] for e in self.events])[0]
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event = random.choices(self.events, weights=[e["probability"] for e in self.events])[0]
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else:
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else:
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self.products = {k: self.event_effects[event["effect"]](v) for k, v in self.products.items()}
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self.products = {k: self.event_effects[event["effect"]](v) for k, v in self.products.items()}
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self.update_economic_indicators() # Update economic indicators each turn
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self.update_economic_indicators()
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def adjust_prices(self):
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def adjust_prices(self):
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# Apply inflation more subtly and cumulatively
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"""Adjusts market product prices based on inflation and other factors."""
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for product, price in self.products.items():
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for product, price in self.products.items():
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# Apply inflation
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inflation_adjustment = price * self.inflation_rate
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inflation_adjustment = price * self.inflation_rate
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new_price = price + inflation_adjustment
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new_price = price + inflation_adjustment
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# Apply a very small random fluctuation for additional realism
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# small random fluctuation for realism
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fluctuation = random.uniform(-0.03, 0.03) # Slightly smaller range
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fluctuation = random.uniform(-0.03, 0.03)
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new_price += fluctuation
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new_price += fluctuation
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# Ensure the price doesn't fall below a reasonable minimum (e.g., 1)
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new_price = max(1.5, new_price)
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new_price = max(1, new_price)
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# Update the price with rounding off to 2 decimal places
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self.products[product] = round(new_price, 2)
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self.products[product] = round(new_price, 2)
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return self.products
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return self.products
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def handle_competitor_event(self, effect):
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def handle_competitor_event(self, effect):
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adjustment = random.randint(1, 3)
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"""Handles market changes due to new or exiting competitors."""
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self.products = {k: max(1, v - adjustment) if effect == "new_competitor" else v + adjustment for k, v in
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adjustment = float(random.randint(1, 3))
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self.products = {k: max(1.0, v - adjustment) if effect == "new_competitor" else v + adjustment for k, v in
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self.products.items()}
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self.products.items()}
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def update_economic_indicators(self):
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def update_economic_indicators(self):
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"""Updates market's economic indicators like inflation and unemployment rates."""
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# Update the inflation rate based on market conditions
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# Update the inflation rate based on market conditions
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self.inflation_rate += random.uniform(-0.01, 0.01) # Random fluctuation
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self.inflation_rate += random.uniform(-0.01, 0.01) # Random fluctuation
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self.inflation_rate = max(0, self.inflation_rate) # Ensure non-negative
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self.inflation_rate = max(0.5, self.inflation_rate) # Ensure non-negative
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# Update the unemployment rate
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# Update the unemployment rate
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self.unemployment_rate += random.uniform(-0.005, 0.005) # Random fluctuation
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self.unemployment_rate += random.uniform(-0.005, 0.005) # Random fluctuation
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self.gdp += self.gdp * (random.uniform(-0.01, 0.03) + self.inflation_rate)
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self.gdp += self.gdp * (random.uniform(-0.01, 0.03) + self.inflation_rate)
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def calculate_final_scores(self):
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def calculate_final_scores(self):
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"""Calculates and returns final scores based on company values and stock ownership."""
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final_scores = {}
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final_scores = {}
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for company_id, company in self.companies.items():
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for company_id, company in self.companies.items():
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final_score = company.get_value(self)
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# Use the 'value' property instead of the 'get_value' method
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final_score = company.value
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# Determine the majority owner
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# Determine the majority owner
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majority_owner = max(company.own_stock_ownership,
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majority_owner = max(company.own_stock_ownership,
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# Initialize or update the score
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# Initialize or update the score
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if company_id not in final_scores:
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if company_id not in final_scores:
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final_scores[company_id] = {'score': 0, 'note': ''}
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final_scores[company_id] = {'score': 0, 'note': '', 'majority_owner': majority_owner}
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# Distribute scores
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# Distribute scores
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for owner_id, percentage in company.own_stock_ownership.items():
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for owner_id, percentage in company.own_stock_ownership.items():
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if percentage > 20:
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if percentage > 20:
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score_transfer = final_score * (percentage / 100)
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score_transfer = final_score * (percentage / 100)
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if owner_id not in final_scores:
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if owner_id not in final_scores:
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final_scores[owner_id] = {'score': 0, 'note': ''}
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final_scores[owner_id] = {'score': 0, 'note': '', 'majority_owner': ''}
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final_scores[owner_id]['score'] += score_transfer
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final_scores[owner_id]['score'] += score_transfer
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# If no one owns 51% or more, assign the remainder to the company itself
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# If no one owns 51% or more, assign the remainder to the company itself
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final_scores.get(owner, {'score': 0})['score'] for owner in company.own_stock_ownership)
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final_scores.get(owner, {'score': 0})['score'] for owner in company.own_stock_ownership)
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final_scores[company_id]['score'] += remaining_score
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final_scores[company_id]['score'] += remaining_score
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# Add a note about the majority owner
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final_scores[company_id]['note'] = f"Score has been added to {majority_owner}"
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return final_scores
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return final_scores
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class Company:
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class Company:
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def __init__(self, player_id, competitors_ids):
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"""Represents a company within the market, managing finances, inventory, and stock transactions."""
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def __init__(self, player_id, competitors_ids, market=None):
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self.player_id = player_id
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self.player_id = player_id
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self.cash = 500.0
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self.cash = 500.0
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self.inventory = {'A': 0, 'B': 0, 'C': 0}
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self.inventory = {'A': 0, 'B': 0, 'C': 0}
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self.crafting_queue = []
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self.crafting_queue = []
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self.own_stock_ownership = {cid: 51 if cid == player_id else 0 for cid in [player_id] + competitors_ids}
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# Initialize stock ownership in the player's company
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all_company_ids = set([player_id] + competitors_ids + ["RationalAI", "RiskTakingAI"])
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self.own_stock_ownership = {player_id: 51} # Player owns 51 shares of their company
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self.other_stock_holdings = {cid: 0 for cid in all_company_ids}
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for cid in competitors_ids:
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self.own_stock_ownership[cid] = 0 # Competitors initially own no shares
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# Initialize stock holdings in other companies
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self.total_shares = 100
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all_companies = competitors_ids + [player_id]
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self._market = market
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self.other_stock_holdings = {cid: 0 for cid in all_companies} # Player owns no shares in other companies initially
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self.total_shares = 100 # Total shares per company
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@property
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def value(self):
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def get_value(self, market):
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"""Calculates the total value of the company, combining cash and the market value of its inventory."""
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return self.cash + sum(self.inventory[product] * price for product, price in market.products.items())
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return self.cash + sum(self.inventory[product] * price for product, price in self._market.products.items())
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def trade_product(self, market, product, quantity, buying):
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total_cost = round(market.products[product] * quantity, 2)
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print("\nProduct Trading Decision")
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products = list(market.products.keys())
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print("\nAvailable Products:")
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for idx, product in enumerate(products, 1):
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print(f" {idx}: {product}")
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product_choice = self.get_user_choice(len(products), "Choose a product to trade: ")
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product = products[product_choice - 1]
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quantity = self.get_valid_input("Enter the quantity to trade: ", int, "Quantity must be positive.",
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lambda x: x > 0)
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trade_type = self.get_user_choice(2, "Choose trade type (1: Buy, 2: Sell): ")
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self.trade_product(market, product, quantity, buying=trade_type == 1)
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def crafting_decision(self):
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def crafting_decision(self):
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"""Displays crafting options and handles the user's crafting choice."""
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print("\nCrafting Decision")
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print("\nCrafting Decision")
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recipe_keys = list(crafting_recipes.keys())
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recipe_keys = list(crafting_recipes.keys())
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print("\nAvailable Recipes:")
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print("\nAvailable Recipes:")
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@ -182,117 +197,127 @@ class Company:
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recipe_choice = self.get_user_choice(len(recipe_keys), "Choose a recipe to craft: ")
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recipe_choice = self.get_user_choice(len(recipe_keys), "Choose a recipe to craft: ")
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self.craft_product(recipe_keys[recipe_choice - 1])
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self.craft_product(recipe_keys[recipe_choice - 1])
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def trade_product(self, market, product, quantity, buying):
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def trade_product(self, market, product, quantity, buying=True):
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"""Executes a product trade transaction based on the specified parameters."""
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total_cost = market.products[product] * quantity
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total_cost = market.products[product] * quantity
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if buying:
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if buying and self.cash >= total_cost:
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if self.cash >= total_cost:
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self.cash -= total_cost
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self.cash -= total_cost
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self.inventory[product] += quantity
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self.inventory[product] += quantity
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elif self.inventory[product] >= quantity:
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elif not buying and self.inventory[product] >= quantity:
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self.cash += total_cost
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self.cash += total_cost
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self.inventory[product] -= quantity
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self.inventory[product] -= quantity
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def craft_product(self, recipe_key):
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def craft_product(self, recipe_key):
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"""Processes crafting of a product based on the chosen recipe."""
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recipe = crafting_recipes[recipe_key]
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recipe = crafting_recipes[recipe_key]
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if all(self.inventory[product] >= quantity for product, quantity in recipe['input'].items()):
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if all(self.inventory[product] >= quantity for product, quantity in recipe['input'].items()):
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self.crafting_queue.append({'recipe': recipe, 'turns_remaining': recipe['turns']})
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for product, quantity in recipe['input'].items():
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for product, quantity in recipe['input'].items():
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self.inventory[product] -= quantity
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self.inventory[product] -= quantity
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self.crafting_queue.append({'recipe': recipe, 'turns_remaining': recipe['turns']})
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print("Crafting order placed.")
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print("Crafting order placed.")
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else:
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else:
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print("Not enough resources to craft.")
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print("Not enough resources to craft.")
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def update_crafting(self):
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def update_crafting(self):
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completed_orders = []
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"""Updates the crafting queue, completing orders as their turns conclude."""
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for order in self.crafting_queue:
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for order in self.crafting_queue[:]:
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order['turns_remaining'] -= 1
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order['turns_remaining'] -= 1
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if order['turns_remaining'] == 0:
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if order['turns_remaining'] == 0:
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for product, quantity in order['recipe']['output'].items():
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for product, quantity in order['recipe']['output'].items():
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self.inventory[product] += quantity
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self.inventory[product] += quantity
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completed_orders.append(order)
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self.crafting_queue.remove(order)
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self.crafting_queue = [order for order in self.crafting_queue if order not in completed_orders]
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def trade_stock(self, action, market, company_id, amount):
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def trade_stock(self, action, market, company_id, amount, is_ai=False):
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"""Executes a stock trade action, buying or selling as specified."""
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if company_id not in market.companies and company_id != self.player_id:
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if company_id not in market.companies and company_id != self.player_id:
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print("Company not found in the market.")
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return "Company not found in the market."
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return
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stock_price = market.get_stock_price(company_id)
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stock_price = market.get_stock_price(company_id)
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total_value = stock_price * amount
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total_value = stock_price * amount
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if action == 'buy':
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if action == 'buy':
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if company_id == self.player_id:
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return self._buy_stock(company_id, amount, total_value, is_ai)
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# Calculate available shares in the player's company
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elif action == 'sell':
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available_shares = self.total_shares - sum(self.own_stock_ownership.values()) + \
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return self._sell_stock(company_id, amount, total_value, is_ai)
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self.own_stock_ownership[self.player_id]
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else:
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else:
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# Calculate available shares in an AI company
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return "Invalid stock action."
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available_shares = self.total_shares - self.other_stock_holdings[company_id]
|
|
||||||
|
|
||||||
|
def _buy_stock(self, company_id, amount, total_value, is_ai):
|
||||||
|
"""Handles the buying of stocks for the specified company."""
|
||||||
|
available_shares = self._calculate_available_shares(company_id)
|
||||||
if amount > available_shares:
|
if amount > available_shares:
|
||||||
print(f"Not enough available shares to buy. Available: {available_shares}")
|
return f"Not enough available shares to buy. Available: {available_shares}"
|
||||||
return
|
|
||||||
|
|
||||||
if self.cash < total_value:
|
if self.cash < total_value:
|
||||||
print("Insufficient funds to buy stocks.")
|
return "Insufficient funds to buy stocks."
|
||||||
return
|
|
||||||
|
|
||||||
self.cash -= total_value
|
self._update_stock_ownership(company_id, amount, total_value, buying=True)
|
||||||
|
message = f"Bought {amount} stocks of {company_id}."
|
||||||
|
if is_ai:
|
||||||
|
self.last_action = message
|
||||||
|
else:
|
||||||
|
print(message)
|
||||||
|
return message
|
||||||
|
|
||||||
|
def _sell_stock(self, company_id, amount, total_value, is_ai):
|
||||||
|
"""Handles the selling of stocks for the specified company."""
|
||||||
|
if self._get_stock_ownership(company_id) < amount:
|
||||||
|
return "Not enough stocks to sell."
|
||||||
|
|
||||||
|
self._update_stock_ownership(company_id, amount, total_value, buying=False)
|
||||||
|
message = f"Sold {amount} stocks of {company_id}."
|
||||||
|
if is_ai:
|
||||||
|
self.last_action = message
|
||||||
|
else:
|
||||||
|
print(message)
|
||||||
|
return message
|
||||||
|
|
||||||
|
def _calculate_available_shares(self, company_id):
|
||||||
|
"""Calculates the number of available shares for a given company."""
|
||||||
if company_id == self.player_id:
|
if company_id == self.player_id:
|
||||||
# Buying shares of the player's own company
|
return self.total_shares - sum(self.own_stock_ownership.values()) + self.own_stock_ownership[self.player_id]
|
||||||
|
else:
|
||||||
|
return self.total_shares - self.other_stock_holdings.get(company_id, 0)
|
||||||
|
|
||||||
|
def _get_stock_ownership(self, company_id):
|
||||||
|
"""Retrieves the stock ownership amount for a given company."""
|
||||||
|
if company_id == self.player_id:
|
||||||
|
return self.own_stock_ownership[self.player_id]
|
||||||
|
return self.other_stock_holdings.get(company_id, 0)
|
||||||
|
|
||||||
|
def _update_stock_ownership(self, company_id, amount, total_value, buying):
|
||||||
|
"""Updates the stock ownership details after a buy or sell action."""
|
||||||
|
if company_id == self.player_id:
|
||||||
|
if buying:
|
||||||
self.own_stock_ownership[self.player_id] += amount
|
self.own_stock_ownership[self.player_id] += amount
|
||||||
else:
|
else:
|
||||||
# Buying shares of an AI company
|
|
||||||
self.other_stock_holdings[company_id] += amount
|
|
||||||
|
|
||||||
print(f"Bought {amount} stocks of {company_id}.")
|
|
||||||
|
|
||||||
elif action == 'sell':
|
|
||||||
if company_id == self.player_id:
|
|
||||||
# Selling shares of the player's own company
|
|
||||||
if self.own_stock_ownership[self.player_id] < amount:
|
|
||||||
print("Not enough stocks to sell.")
|
|
||||||
return
|
|
||||||
self.own_stock_ownership[self.player_id] -= amount
|
self.own_stock_ownership[self.player_id] -= amount
|
||||||
else:
|
else:
|
||||||
# Selling shares of an AI company
|
if buying:
|
||||||
if self.other_stock_holdings.get(company_id, 0) < amount:
|
self.other_stock_holdings[company_id] += amount
|
||||||
print("Not enough stocks to sell.")
|
else:
|
||||||
return
|
|
||||||
self.other_stock_holdings[company_id] -= amount
|
self.other_stock_holdings[company_id] -= amount
|
||||||
|
self.cash += -total_value if buying else total_value
|
||||||
self.cash += total_value
|
|
||||||
print(f"Sold {amount} stocks of {company_id}.")
|
|
||||||
|
|
||||||
def make_decision(self, market, competitors):
|
def make_decision(self, market, competitors):
|
||||||
|
"""Presents decision options to the user and processes the chosen action."""
|
||||||
console = Console()
|
console = Console()
|
||||||
|
|
||||||
# Enhanced table for player's status with Euro symbol
|
|
||||||
status_table = Table(title=f"[bold green]{self.player_id}'s Turn - Turn {market.current_turn}", box=box.ROUNDED)
|
status_table = Table(title=f"[bold green]{self.player_id}'s Turn - Turn {market.current_turn}", box=box.ROUNDED)
|
||||||
|
status_table.add_column("Category", style="bold cyan")
|
||||||
status_table.add_column("Category", justify="left", style="bold cyan")
|
status_table.add_column("Details")
|
||||||
status_table.add_column("Details", justify="left")
|
|
||||||
|
|
||||||
# Use colors to highlight key data
|
|
||||||
status_table.add_row("Cash", f"[bold yellow]{self.cash:.2f} €")
|
status_table.add_row("Cash", f"[bold yellow]{self.cash:.2f} €")
|
||||||
status_table.add_row("Inventory", ', '.join(
|
status_table.add_row("Inventory", ', '.join(
|
||||||
[f"[bold magenta]{item}: {quantity}" for item, quantity in self.inventory.items()]))
|
[f"[bold magenta]{item}: {quantity}" for item, quantity in self.inventory.items()]))
|
||||||
status_table.add_row("Market Prices", ', '.join(
|
status_table.add_row("Market Prices", ', '.join(
|
||||||
[f"[bold blue]{product}: {price:.2f} €" for product, price in market.products.items()]))
|
[f"[bold blue]{product}: {price:.2f} €" for product, price in market.products.items()]))
|
||||||
|
|
||||||
# Display shareholders and investments with color coding
|
|
||||||
shareholders = ', '.join(
|
shareholders = ', '.join(
|
||||||
[f"[bold]{company}[/]: {ownership} shares" for company, ownership in self.own_stock_ownership.items()])
|
[f"[bold]{company}[/]: {ownership} shares" for company, ownership in self.own_stock_ownership.items()])
|
||||||
status_table.add_row("Your Shareholders", shareholders)
|
status_table.add_row("Your Shareholders", shareholders)
|
||||||
|
|
||||||
investments = ', '.join(
|
investments = ', '.join(
|
||||||
[f"[bold]{company}[/]: {holding} shares" for company, holding in self.other_stock_holdings.items() if
|
[f"[bold]{company}[/]: {holding} shares" for company, holding in self.other_stock_holdings.items() if
|
||||||
holding > 0])
|
holding > 0])
|
||||||
status_table.add_row("Your Investments", investments)
|
status_table.add_row("Your Investments", investments)
|
||||||
|
|
||||||
console.print(status_table)
|
console.print(status_table)
|
||||||
|
|
||||||
# Actions menu with clear choices
|
|
||||||
actions = {
|
actions = {
|
||||||
"1": "Trade Products",
|
"1": "Trade Products",
|
||||||
"2": "Craft",
|
"2": "Craft",
|
||||||
@ -300,14 +325,9 @@ class Company:
|
|||||||
"4": "Skip Turn"
|
"4": "Skip Turn"
|
||||||
}
|
}
|
||||||
|
|
||||||
# Display the choices to the player in an intuitive way
|
|
||||||
choices_display = "\n".join([f"{key}: {value}" for key, value in actions.items()])
|
choices_display = "\n".join([f"{key}: {value}" for key, value in actions.items()])
|
||||||
console.print(f"Available Actions:\n{choices_display}", style="bold")
|
console.print(f"Available Actions:\n{choices_display}", style="bold")
|
||||||
|
|
||||||
# Prompt for action choice
|
|
||||||
action_choice = Prompt.ask("Choose your action", choices=list(actions.keys()), default="4")
|
action_choice = Prompt.ask("Choose your action", choices=list(actions.keys()), default="4")
|
||||||
|
|
||||||
# Perform the selected action
|
|
||||||
selected_action = actions.get(action_choice, None)
|
selected_action = actions.get(action_choice, None)
|
||||||
|
|
||||||
if selected_action == "Trade Products":
|
if selected_action == "Trade Products":
|
||||||
@ -324,6 +344,7 @@ class Company:
|
|||||||
console.print("[bold red]Invalid choice. Please enter a valid option.")
|
console.print("[bold red]Invalid choice. Please enter a valid option.")
|
||||||
|
|
||||||
def trade_products_decision(self, market):
|
def trade_products_decision(self, market):
|
||||||
|
"""Handles the decision-making process for trading products."""
|
||||||
print("\nProduct Trading Decision")
|
print("\nProduct Trading Decision")
|
||||||
products = list(market.products.keys())
|
products = list(market.products.keys())
|
||||||
print("\nAvailable Products:")
|
print("\nAvailable Products:")
|
||||||
@ -335,18 +356,18 @@ class Company:
|
|||||||
quantity = self.get_valid_input("Enter the quantity to trade: ", int, "Quantity must be positive.",
|
quantity = self.get_valid_input("Enter the quantity to trade: ", int, "Quantity must be positive.",
|
||||||
lambda x: x > 0)
|
lambda x: x > 0)
|
||||||
|
|
||||||
trade_type = self.get_user_choice(2, "Choose trade type (1: Buy, 2: Sell): ")
|
self.get_user_choice(2, "Choose trade type (1: Buy, 2: Sell): ")
|
||||||
self.trade_product(market, product, quantity, buying=trade_type == 1)
|
self.trade_product(market, product, quantity)
|
||||||
|
|
||||||
def trade_stocks_decision(self, action, market, competitors):
|
def trade_stocks_decision(self, action, market, competitors):
|
||||||
|
"""Facilitates the decision-making process for stock trading actions."""
|
||||||
print("\nStock Trading Decision")
|
print("\nStock Trading Decision")
|
||||||
if action == 'buy':
|
if action == 'buy':
|
||||||
print("Available companies to buy stocks from:")
|
print("Available companies to buy stocks from:")
|
||||||
elif action == 'sell':
|
elif action == 'sell':
|
||||||
print("Your stock holdings:")
|
print("Your stock holdings:")
|
||||||
|
|
||||||
# Include the player's company in the list
|
companies = competitors + [self]
|
||||||
companies = competitors + [self] # Assuming 'self' represents the player's company
|
|
||||||
|
|
||||||
for idx, company in enumerate(companies, 1):
|
for idx, company in enumerate(companies, 1):
|
||||||
company_id = company.player_id
|
company_id = company.player_id
|
||||||
@ -364,6 +385,7 @@ class Company:
|
|||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def get_user_choice(num_options, prompt):
|
def get_user_choice(num_options, prompt):
|
||||||
|
"""Prompts the user for a choice and validates the input."""
|
||||||
choice = 0
|
choice = 0
|
||||||
while choice < 1 or choice > num_options:
|
while choice < 1 or choice > num_options:
|
||||||
try:
|
try:
|
||||||
@ -376,6 +398,7 @@ class Company:
|
|||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def get_valid_input(prompt, input_type, error_message, validation_func=lambda x: True):
|
def get_valid_input(prompt, input_type, error_message, validation_func=lambda x: True):
|
||||||
|
"""Requests and validates user input based on specified criteria."""
|
||||||
while True:
|
while True:
|
||||||
try:
|
try:
|
||||||
value = input_type(input(prompt))
|
value = input_type(input(prompt))
|
||||||
@ -385,54 +408,76 @@ class Company:
|
|||||||
except ValueError:
|
except ValueError:
|
||||||
print(error_message)
|
print(error_message)
|
||||||
|
|
||||||
|
def is_market_boom(self):
|
||||||
|
"""Checks if the market is booming."""
|
||||||
|
return all(price > 20 for price in self._market.products.values())
|
||||||
|
|
||||||
|
|
||||||
class AICompany(Company):
|
class AICompany(Company):
|
||||||
def __init__(self, player_id, competitors_ids):
|
"""Represents an AI-driven company with automated trading, crafting, and stock actions."""
|
||||||
super().__init__(player_id, competitors_ids)
|
def __init__(self, player_id, competitors_ids, market):
|
||||||
|
super().__init__(player_id, competitors_ids, market)
|
||||||
self.last_action = "None"
|
self.last_action = "None"
|
||||||
self.average_prices = {'A': 10, 'B': 15, 'C': 20}
|
self.average_prices = {product: market.products[product] for product in market.products}
|
||||||
|
|
||||||
def update_average_prices(self, market):
|
def update_average_prices(self):
|
||||||
turn = market.current_turn
|
"""Updates the average prices of products based on the current market turn."""
|
||||||
for product, price in market.products.items():
|
turn = self._market.current_turn
|
||||||
|
for product, price in self._market.products.items():
|
||||||
self.average_prices[product] = (self.average_prices[product] * (turn - 1) + price) / turn
|
self.average_prices[product] = (self.average_prices[product] * (turn - 1) + price) / turn
|
||||||
|
|
||||||
def is_market_boom(self, market):
|
|
||||||
return all(price > 20 for price in market.products.values())
|
|
||||||
|
|
||||||
def choose_best_crafting_option(self):
|
def choose_best_crafting_option(self):
|
||||||
|
"""Selects the most viable crafting option based on current inventory."""
|
||||||
return next((recipe_key for recipe_key, recipe in crafting_recipes.items()
|
return next((recipe_key for recipe_key, recipe in crafting_recipes.items()
|
||||||
if all(self.inventory[prod] >= qty for prod, qty in recipe['input'].items())), None)
|
if all(self.inventory[prod] >= qty for prod, qty in recipe['input'].items())), None)
|
||||||
|
|
||||||
def perform_trade_action(self, market, action):
|
def perform_trade_action(self, action):
|
||||||
|
"""Performs a trade action, either buying or selling, based on the specified action."""
|
||||||
if action == 'sell':
|
if action == 'sell':
|
||||||
|
self.sell_inventory_items()
|
||||||
|
elif action == 'buy':
|
||||||
|
self.buy_inventory_items()
|
||||||
|
|
||||||
|
def sell_inventory_items(self):
|
||||||
|
"""Executes the selling of inventory items."""
|
||||||
for product, quantity in self.inventory.items():
|
for product, quantity in self.inventory.items():
|
||||||
if quantity > 0:
|
if quantity > 0:
|
||||||
self.trade_product(market, product, quantity, False)
|
self.trade_product(self._market, product, quantity, buying=False)
|
||||||
self.last_action = f"Sold {quantity} of {product}"
|
self.last_action = f"Sold {quantity} of {product}"
|
||||||
break
|
break
|
||||||
elif action == 'buy':
|
|
||||||
for product, price in market.products.items():
|
def buy_inventory_items(self):
|
||||||
if price > 0: # Check to avoid division by zero
|
"""Executes the buying of inventory items based on current market prices."""
|
||||||
quantity = self.cash // price
|
for product, price in self._market.products.items():
|
||||||
|
if price > 0:
|
||||||
|
quantity = int(self.cash // price)
|
||||||
if quantity > 0:
|
if quantity > 0:
|
||||||
self.trade_product(market, product, quantity, True)
|
self.trade_product(self._market, product, quantity)
|
||||||
self.last_action = f"Bought {quantity} of {product}"
|
self.last_action = f"Bought {quantity} of {product}"
|
||||||
break
|
break
|
||||||
else:
|
|
||||||
print(f"Price for {product} is currently zero, skipping.")
|
|
||||||
|
|
||||||
def perform_stock_action(self, market, action):
|
def perform_stock_action(self, action):
|
||||||
company_id, amount = self.select_stock_action(market, action)
|
"""Performs a stock action, buying or selling, based on a selected strategy."""
|
||||||
|
company_id, amount = self.select_stock_action(action)
|
||||||
if company_id:
|
if company_id:
|
||||||
self.trade_stock(action, market, company_id, amount)
|
self.trade_stock(action, self._market, company_id, amount, is_ai=True)
|
||||||
|
|
||||||
def select_stock_action(self, market, action):
|
def select_stock_action(self, action):
|
||||||
|
"""Selects a stock action to perform, either buying or selling."""
|
||||||
if action == 'buy':
|
if action == 'buy':
|
||||||
company_id = random.choice(list(market.companies.keys()))
|
return self.select_stock_to_buy()
|
||||||
amount = random.randint(1, 10) # Random amount
|
|
||||||
return company_id, amount
|
|
||||||
elif action == 'sell':
|
elif action == 'sell':
|
||||||
|
return self.select_stock_to_sell()
|
||||||
|
return None, 0
|
||||||
|
|
||||||
|
def select_stock_to_buy(self):
|
||||||
|
"""Chooses a company's stock to buy based on market conditions."""
|
||||||
|
company_id = random.choice(list(self._market.companies.keys()))
|
||||||
|
amount = random.randint(1, 10)
|
||||||
|
return company_id, amount
|
||||||
|
|
||||||
|
def select_stock_to_sell(self):
|
||||||
|
"""Chooses a company's stock to sell from the AI's holdings."""
|
||||||
owned_stocks = [(comp_id, amount) for comp_id, amount in self.other_stock_holdings.items() if amount > 0]
|
owned_stocks = [(comp_id, amount) for comp_id, amount in self.other_stock_holdings.items() if amount > 0]
|
||||||
if owned_stocks:
|
if owned_stocks:
|
||||||
company_id, _ = random.choice(owned_stocks)
|
company_id, _ = random.choice(owned_stocks)
|
||||||
@ -441,6 +486,7 @@ class AICompany(Company):
|
|||||||
return None, 0
|
return None, 0
|
||||||
|
|
||||||
def attempt_crafting(self):
|
def attempt_crafting(self):
|
||||||
|
"""Attempts to craft an item based on the best available crafting option."""
|
||||||
recipe_key = self.choose_best_crafting_option()
|
recipe_key = self.choose_best_crafting_option()
|
||||||
if recipe_key:
|
if recipe_key:
|
||||||
self.craft_product(recipe_key)
|
self.craft_product(recipe_key)
|
||||||
@ -448,71 +494,86 @@ class AICompany(Company):
|
|||||||
|
|
||||||
|
|
||||||
class RationalAI(AICompany):
|
class RationalAI(AICompany):
|
||||||
|
"""AI strategy focused on rational and market-condition-based decisions."""
|
||||||
|
def __init__(self, player_id, competitors_ids, market):
|
||||||
|
super().__init__(player_id, competitors_ids, market)
|
||||||
|
|
||||||
def make_decision(self, market, competitors):
|
def make_decision(self, market, competitors):
|
||||||
# Decides on actions based on market conditions and crafting opportunities
|
"""Makes a market decision based on current market conditions and AI strategy."""
|
||||||
if self.should_craft(market):
|
if self.should_craft():
|
||||||
self.attempt_crafting()
|
self.attempt_crafting()
|
||||||
elif self.is_market_boom(market) or market.current_turn > 7:
|
elif self.is_market_boom() or market.current_turn > 7:
|
||||||
self.perform_trade_action(market, 'sell')
|
self.perform_trade_action('sell')
|
||||||
else:
|
else:
|
||||||
self.perform_trade_action(market, 'buy')
|
self.perform_trade_action('buy')
|
||||||
self.perform_stock_action(market, random.choice(['buy', 'sell']))
|
self.perform_stock_action(random.choice(['buy', 'sell']))
|
||||||
|
|
||||||
def should_craft(self, market):
|
def should_craft(self):
|
||||||
# Determines whether crafting is a good choice based on market conditions
|
"""Determines if crafting is a rational choice based on market conditions."""
|
||||||
return not self.is_market_boom(market) and market.current_turn <= 7
|
return random.choice([True, False]) if self.is_market_boom() else self._market.current_turn <= 7
|
||||||
|
|
||||||
def attempt_crafting(self):
|
|
||||||
# Attempts to craft an item if the conditions are favorable
|
|
||||||
recipe_key = self.choose_best_crafting_option()
|
|
||||||
if recipe_key:
|
|
||||||
self.craft_product(recipe_key)
|
|
||||||
self.last_action = f"Started crafting {recipe_key}"
|
|
||||||
|
|
||||||
|
|
||||||
class RiskTakingAI(AICompany):
|
class RiskTakingAI(AICompany):
|
||||||
|
"""AI strategy focused on high-risk, high-reward decisions in the market."""
|
||||||
|
def __init__(self, player_id, competitors_ids, market):
|
||||||
|
super().__init__(player_id, competitors_ids, market)
|
||||||
|
|
||||||
def make_decision(self, market, competitors):
|
def make_decision(self, market, competitors):
|
||||||
# Randomly chooses to buy or sell based on market conditions or a 50-50 chance
|
"""Makes bold market decisions based on a high-risk approach."""
|
||||||
if random.choice([True, False]):
|
if random.choice([True, False]):
|
||||||
self.perform_trade_action(market, 'buy')
|
self.perform_trade_action('buy')
|
||||||
elif self.should_craft(market):
|
elif self.should_craft():
|
||||||
self.attempt_crafting()
|
self.attempt_crafting()
|
||||||
else:
|
else:
|
||||||
self.perform_trade_action(market, 'sell')
|
self.perform_trade_action('sell')
|
||||||
self.perform_stock_action(market, random.choice(['buy', 'sell']))
|
self.perform_stock_action(random.choice(['buy', 'sell']))
|
||||||
|
|
||||||
def should_craft(self, market):
|
def should_craft(self):
|
||||||
# Decides whether to craft based on market conditions or randomly
|
"""Determines if crafting is a suitable choice, leaning towards riskier decisions."""
|
||||||
return random.choice([True, False]) if self.is_market_boom(market) else market.current_turn <= 7
|
return random.choice([True, False]) if self.is_market_boom() else self._market.current_turn <= 7
|
||||||
|
|
||||||
def attempt_crafting(self):
|
|
||||||
# Attempts to craft a product if possible
|
|
||||||
recipe_key = self.choose_best_crafting_option()
|
|
||||||
if recipe_key:
|
|
||||||
self.craft_product(recipe_key)
|
|
||||||
self.last_action = f"Started crafting {recipe_key}"
|
|
||||||
|
|
||||||
|
|
||||||
def print_ai_actions(ai_competitors):
|
def print_ai_actions(ai_competitors):
|
||||||
|
"""Displays the last actions taken by AI competitors in a styled console format."""
|
||||||
|
console = Console()
|
||||||
for ai in ai_competitors:
|
for ai in ai_competitors:
|
||||||
print(f"{ai.player_id} last action: {ai.last_action}")
|
action_text = Text()
|
||||||
|
|
||||||
|
if "Bought" in ai.last_action or "Sold" in ai.last_action:
|
||||||
|
action_color = "green" if "Bought" in ai.last_action else "red"
|
||||||
|
action_text.append(ai.last_action, style=f"bold {action_color}")
|
||||||
|
elif "Crafting" in ai.last_action:
|
||||||
|
action_text.append(ai.last_action, style="bold blue")
|
||||||
|
else:
|
||||||
|
action_text.append(ai.last_action, style="bold")
|
||||||
|
|
||||||
|
console.print(
|
||||||
|
Panel(action_text, title=f"[bold]{ai.player_id}'s Action", border_style="bright_yellow"))
|
||||||
|
|
||||||
|
|
||||||
def main():
|
def main():
|
||||||
competitors_ids = ["Player", "Rational AI", "Risk-Taking AI"]
|
"""
|
||||||
market = Market()
|
Simulates a 10-turn market game between the player and two AI competitors.
|
||||||
player = Company("Player", [id for id in competitors_ids if id != "Player"])
|
"""
|
||||||
ai_competitors = [RationalAI("Rational AI", [id for id in competitors_ids if id != "Rational AI"]),
|
|
||||||
RiskTakingAI("Risk-Taking AI", [id for id in competitors_ids if id != "Risk-Taking AI"])]
|
|
||||||
|
|
||||||
# Initialize market with references to companies
|
competitors_ids = ["Player", "RationalAI", "RiskTakingAI"]
|
||||||
market.companies = {"Player": player, "Rational AI": ai_competitors[0], "Risk-Taking AI": ai_competitors[1]}
|
market = Market()
|
||||||
|
player = Company("Player", [company_type for company_type in competitors_ids if company_type != "Player"], market)
|
||||||
|
|
||||||
|
other_competitors = set(competitors_ids) - {"RationalAI", "RiskTakingAI"}
|
||||||
|
ai_competitors = [
|
||||||
|
RationalAI("RationalAI", list(other_competitors), market),
|
||||||
|
RiskTakingAI("RiskTakingAI", list(other_competitors), market),
|
||||||
|
]
|
||||||
|
|
||||||
|
market.companies = {"Player": player, "RationalAI": ai_competitors[0], "RiskTakingAI": ai_competitors[1]}
|
||||||
|
|
||||||
for turn in range(10):
|
for turn in range(10):
|
||||||
print(f"\n---\n")
|
print(f"\n---\n")
|
||||||
market.update_market()
|
market.update_market()
|
||||||
player.update_crafting()
|
player.update_crafting()
|
||||||
player.make_decision(market, ai_competitors)
|
player.make_decision(market, ai_competitors)
|
||||||
|
print(f"\n---\n")
|
||||||
|
|
||||||
for ai in ai_competitors:
|
for ai in ai_competitors:
|
||||||
ai.make_decision(market, ai_competitors)
|
ai.make_decision(market, ai_competitors)
|
||||||
@ -520,12 +581,22 @@ def main():
|
|||||||
|
|
||||||
print_ai_actions(ai_competitors)
|
print_ai_actions(ai_competitors)
|
||||||
|
|
||||||
# Calculate final scores based on company values and stock ownership
|
print(f"\n---\n")
|
||||||
final_scores = market.calculate_final_scores()
|
final_scores = market.calculate_final_scores()
|
||||||
|
|
||||||
print("\nFinal Company Values:")
|
console = Console()
|
||||||
for company_id, value in final_scores.items():
|
score_table = Table(header_style="bold magenta", box=box.DOUBLE_EDGE)
|
||||||
print(f"{company_id}: {value}")
|
score_table.add_column("Company", style="bold cyan")
|
||||||
|
score_table.add_column("Final Score", justify="right", style="bold yellow")
|
||||||
|
score_table.add_column("Majority Owner", style="bold green")
|
||||||
|
score_table.add_column("Ownership Percentage", justify="right", style="dim")
|
||||||
|
sorted_scores = sorted(final_scores.items(), key=lambda item: item[1]['score'], reverse=True)
|
||||||
|
|
||||||
|
for company_id, data in sorted_scores:
|
||||||
|
ownership_percentage = f"{data['score'] / market.companies[company_id].value * 100:.2f}%"
|
||||||
|
score_table.add_row(company_id, f"{data['score']:.0f}", data['majority_owner'], ownership_percentage)
|
||||||
|
|
||||||
|
console.print(score_table)
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
if __name__ == "__main__":
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user