This commit is contained in:
Isaak Buslovich 2023-11-17 23:10:57 +01:00
parent f88d46221a
commit 4add18930d
Signed by: Isaak
GPG Key ID: EEC31D6437FBCC63

268
main.py
View File

@ -1,5 +1,10 @@
import random
import json import json
import random
from rich.console import Console
from rich.table import Table
from rich.prompt import Prompt
from rich import box
crafting_recipes = { crafting_recipes = {
'recipe1': {'input': {'A': 4, 'B': 4}, 'output': {'C': 10}, 'turns': 3}, 'recipe1': {'input': {'A': 4, 'B': 4}, 'output': {'C': 10}, 'turns': 3},
@ -20,17 +25,17 @@ class Market:
def __init__(self): def __init__(self):
self.current_turn = 0 self.current_turn = 0
self.companies = {} self.companies = {}
self.products = {'A': 10, 'B': 15, 'C': 20} self.products = {'A': 10.0, 'B': 15.0, 'C': 20.0}
self.events = load_json('market_events.json')["events"] self.events = load_json('market_events.json')["events"]
self.adjust_prices = lambda adjustment: {k: max(1, v + adjustment) for k, v in self.products.items()} self.adjust_prices = lambda adjustment: {k: max(1, v + adjustment) for k, v in self.products.items()}
self.event_effects = {"double": lambda x: x * 2, "halve": lambda x: x // 2, "increase": lambda x: x + 3, self.event_effects = {"double": lambda x: x * 2, "halve": lambda x: x / 2, "increase": lambda x: x + 3.0,
"decrease": lambda x: max(1, x - 3)} "decrease": lambda x: max(1, x - 3.0)}
self.stock_ledger = {} # Initialize the stock ledger self.stock_ledger = {} # Initialize the stock ledger
# Economic indicators # Economic indicators
self.inflation_rate = 0.02 # Example starting inflation rate (2%) self.inflation_rate = 0.02 # Example starting inflation rate (2%)
self.unemployment_rate = 0.05 # Example starting unemployment rate (5%) self.unemployment_rate = 0.05 # Example starting unemployment rate (5%)
self.gdp = 10000 # Example starting GDP value self.gdp = 500000 # Example starting GDP value
def update_stock_ledger(self, company_id, owner_id, amount): def update_stock_ledger(self, company_id, owner_id, amount):
key = (company_id, owner_id) key = (company_id, owner_id)
@ -41,20 +46,42 @@ class Market:
def get_stock_price(self, company_id): def get_stock_price(self, company_id):
company_value = self.companies[company_id].get_value(self) company_value = self.companies[company_id].get_value(self)
return company_value / 100 return round(company_value / 100.0, 2)
def update_market(self): def update_market(self):
self.current_turn += 1 self.current_turn += 1
trend_adjustment = random.choice([2, -2, 0]) trend_adjustment = random.choice([2, -2, 0])
# Adjust prices based on inflation
self.products = self.adjust_prices(trend_adjustment) self.products = self.adjust_prices(trend_adjustment)
event = random.choices(self.events, weights=[e["probability"] for e in self.events])[0] event = random.choices(self.events, weights=[e["probability"] for e in self.events])[0]
if event["effect"] in ["new_competitor", "exit_competitor"]: if event["effect"] in ["new_competitor", "exit_competitor"]:
self.handle_competitor_event(event["effect"]) self.handle_competitor_event(event["effect"])
else: else:
self.products = {k: self.event_effects[event["effect"]](v) for k, v in self.products.items()} self.products = {k: self.event_effects[event["effect"]](v) for k, v in self.products.items()}
print(f"Market Event: {event['name']}")
self.update_economic_indicators() # Update economic indicators each turn self.update_economic_indicators() # Update economic indicators each turn
def adjust_prices(self):
# Apply inflation more subtly and cumulatively
for product, price in self.products.items():
# Apply inflation
inflation_adjustment = price * self.inflation_rate
new_price = price + inflation_adjustment
# Apply a very small random fluctuation for additional realism
fluctuation = random.uniform(-0.03, 0.03) # Slightly smaller range
new_price += fluctuation
# Ensure the price doesn't fall below a reasonable minimum (e.g., 1)
new_price = max(1, new_price)
# Update the price with rounding off to 2 decimal places
self.products[product] = round(new_price, 2)
return self.products
def handle_competitor_event(self, effect): def handle_competitor_event(self, effect):
adjustment = random.randint(1, 3) adjustment = random.randint(1, 3)
self.products = {k: max(1, v - adjustment) if effect == "new_competitor" else v + adjustment for k, v in self.products = {k: max(1, v - adjustment) if effect == "new_competitor" else v + adjustment for k, v in
@ -78,7 +105,8 @@ class Market:
final_score = company.get_value(self) final_score = company.get_value(self)
# Determine the majority owner # Determine the majority owner
majority_owner = max(company.own_stock_ownership, key=lambda owner: (company.own_stock_ownership[owner], owner)) majority_owner = max(company.own_stock_ownership,
key=lambda owner: (company.own_stock_ownership[owner], owner))
majority_percentage = company.own_stock_ownership[majority_owner] majority_percentage = company.own_stock_ownership[majority_owner]
# Check if the majority owner owns 51% or more # Check if the majority owner owns 51% or more
@ -111,21 +139,49 @@ class Market:
class Company: class Company:
def __init__(self, player_id, competitors_ids): def __init__(self, player_id, competitors_ids):
self.player_id = player_id self.player_id = player_id
self.cash = 100 self.cash = 500.0
self.inventory = {'A': 0, 'B': 0, 'C': 0} self.inventory = {'A': 0, 'B': 0, 'C': 0}
self.crafting_queue = [] self.crafting_queue = []
# Initialize own stock ownership with player and competitors
self.own_stock_ownership = {self.player_id: 51} # Majority stock owned by the player
for cid in competitors_ids:
self.own_stock_ownership[cid] = 0
# Initialize other stock holdings # Initialize stock ownership in the player's company
self.own_stock_ownership = {player_id: 51} # Player owns 51 shares of their company
for cid in competitors_ids:
self.own_stock_ownership[cid] = 0 # Competitors initially own no shares
# Initialize stock holdings in other companies
all_companies = competitors_ids + [player_id] all_companies = competitors_ids + [player_id]
self.other_stock_holdings = {cid: 0 for cid in all_companies} self.other_stock_holdings = {cid: 0 for cid in all_companies} # Player owns no shares in other companies initially
self.total_shares = 100 # Total shares per company
def get_value(self, market): def get_value(self, market):
return self.cash + sum(self.inventory[product] * price for product, price in market.products.items()) return self.cash + sum(self.inventory[product] * price for product, price in market.products.items())
def trade_product(self, market, product, quantity, buying):
total_cost = round(market.products[product] * quantity, 2)
print("\nProduct Trading Decision")
products = list(market.products.keys())
print("\nAvailable Products:")
for idx, product in enumerate(products, 1):
print(f" {idx}: {product}")
product_choice = self.get_user_choice(len(products), "Choose a product to trade: ")
product = products[product_choice - 1]
quantity = self.get_valid_input("Enter the quantity to trade: ", int, "Quantity must be positive.",
lambda x: x > 0)
trade_type = self.get_user_choice(2, "Choose trade type (1: Buy, 2: Sell): ")
self.trade_product(market, product, quantity, buying=trade_type == 1)
def crafting_decision(self):
print("\nCrafting Decision")
recipe_keys = list(crafting_recipes.keys())
print("\nAvailable Recipes:")
for idx, recipe in enumerate(recipe_keys, 1):
print(f" {idx}: {recipe}")
recipe_choice = self.get_user_choice(len(recipe_keys), "Choose a recipe to craft: ")
self.craft_product(recipe_keys[recipe_choice - 1])
def trade_product(self, market, product, quantity, buying): def trade_product(self, market, product, quantity, buying):
total_cost = market.products[product] * quantity total_cost = market.products[product] * quantity
if buying: if buying:
@ -157,7 +213,7 @@ class Company:
self.crafting_queue = [order for order in self.crafting_queue if order not in completed_orders] self.crafting_queue = [order for order in self.crafting_queue if order not in completed_orders]
def trade_stock(self, action, market, company_id, amount): def trade_stock(self, action, market, company_id, amount):
if company_id not in market.companies: if company_id not in market.companies and company_id != self.player_id:
print("Company not found in the market.") print("Company not found in the market.")
return return
@ -165,75 +221,169 @@ class Company:
total_value = stock_price * amount total_value = stock_price * amount
if action == 'buy': if action == 'buy':
if company_id == self.player_id:
# Calculate available shares in the player's company
available_shares = self.total_shares - sum(self.own_stock_ownership.values()) + \
self.own_stock_ownership[self.player_id]
else:
# Calculate available shares in an AI company
available_shares = self.total_shares - self.other_stock_holdings[company_id]
if amount > available_shares:
print(f"Not enough available shares to buy. Available: {available_shares}")
return
if self.cash < total_value: if self.cash < total_value:
print("Insufficient funds to buy stocks.") print("Insufficient funds to buy stocks.")
return return
self.cash -= total_value self.cash -= total_value
if company_id == self.player_id:
# Buying shares of the player's own company
self.own_stock_ownership[self.player_id] += amount
else:
# Buying shares of an AI company
self.other_stock_holdings[company_id] += amount self.other_stock_holdings[company_id] += amount
market.companies[company_id].own_stock_ownership[self.player_id] += amount
print(f"Bought {amount} stocks of {company_id}.") print(f"Bought {amount} stocks of {company_id}.")
elif action == 'sell': elif action == 'sell':
if self.other_stock_holdings[company_id] < amount: if company_id == self.player_id:
# Selling shares of the player's own company
if self.own_stock_ownership[self.player_id] < amount:
print("Not enough stocks to sell.")
return
self.own_stock_ownership[self.player_id] -= amount
else:
# Selling shares of an AI company
if self.other_stock_holdings.get(company_id, 0) < amount:
print("Not enough stocks to sell.") print("Not enough stocks to sell.")
return return
self.cash += total_value
self.other_stock_holdings[company_id] -= amount self.other_stock_holdings[company_id] -= amount
market.companies[company_id].own_stock_ownership[self.player_id] -= amount
self.cash += total_value
print(f"Sold {amount} stocks of {company_id}.") print(f"Sold {amount} stocks of {company_id}.")
def make_decision(self, market, competitors): def make_decision(self, market, competitors):
print(f"\n{self.player_id}'s Turn - Turn {market.current_turn}") console = Console()
print(f"Cash: {self.cash}")
print(f"Inventory: {self.inventory}")
print(f"Market Prices: {market.products}")
print(f"Own Stock Ownership: {self.own_stock_ownership}")
print(f"Stock Holdings in Other Companies: {self.other_stock_holdings}")
while True: # Enhanced table for player's status with Euro symbol
action = input("Choose an action (1: Trade Products, 2: Craft, 3: Trade Stocks, 4: Skip Turn): ") status_table = Table(title=f"[bold green]{self.player_id}'s Turn - Turn {market.current_turn}", box=box.ROUNDED)
if action == '1': status_table.add_column("Category", justify="left", style="bold cyan")
status_table.add_column("Details", justify="left")
# Use colors to highlight key data
status_table.add_row("Cash", f"[bold yellow]{self.cash:.2f}")
status_table.add_row("Inventory", ', '.join(
[f"[bold magenta]{item}: {quantity}" for item, quantity in self.inventory.items()]))
status_table.add_row("Market Prices", ', '.join(
[f"[bold blue]{product}: {price:.2f}" for product, price in market.products.items()]))
# Display shareholders and investments with color coding
shareholders = ', '.join(
[f"[bold]{company}[/]: {ownership} shares" for company, ownership in self.own_stock_ownership.items()])
status_table.add_row("Your Shareholders", shareholders)
investments = ', '.join(
[f"[bold]{company}[/]: {holding} shares" for company, holding in self.other_stock_holdings.items() if
holding > 0])
status_table.add_row("Your Investments", investments)
console.print(status_table)
# Actions menu with clear choices
actions = {
"1": "Trade Products",
"2": "Craft",
"3": "Trade Stocks",
"4": "Skip Turn"
}
# Display the choices to the player in an intuitive way
choices_display = "\n".join([f"{key}: {value}" for key, value in actions.items()])
console.print(f"Available Actions:\n{choices_display}", style="bold")
# Prompt for action choice
action_choice = Prompt.ask("Choose your action", choices=list(actions.keys()), default="4")
# Perform the selected action
selected_action = actions.get(action_choice, None)
if selected_action == "Trade Products":
self.trade_products_decision(market) self.trade_products_decision(market)
elif action == '2': elif selected_action == "Craft":
self.crafting_decision() self.crafting_decision()
elif action == '3': elif selected_action == "Trade Stocks":
stock_action = input("Choose stock action (1: Buy, 2: Sell): ") stock_actions = ["Buy", "Sell"]
if stock_action == '1': stock_action_choice = Prompt.ask("Choose stock action", choices=stock_actions, default=stock_actions[0])
self.trade_stocks_decision('buy', market, competitors) self.trade_stocks_decision(stock_action_choice.lower(), market, competitors)
elif stock_action == '2': elif selected_action == "Skip Turn":
self.trade_stocks_decision('sell', market, competitors) pass # Skip turn
elif action == '4':
break # Skip turn
else: else:
print("Invalid choice. Please enter a valid option.") console.print("[bold red]Invalid choice. Please enter a valid option.")
def trade_products_decision(self, market):
print("\nProduct Trading Decision")
products = list(market.products.keys())
print("\nAvailable Products:")
for idx, product in enumerate(products, 1):
print(f" {idx}: {product} - Price: {market.products[product]},00 €")
product_choice = self.get_user_choice(len(products), "Choose a product to trade: ")
product = products[product_choice - 1]
quantity = self.get_valid_input("Enter the quantity to trade: ", int, "Quantity must be positive.",
lambda x: x > 0)
trade_type = self.get_user_choice(2, "Choose trade type (1: Buy, 2: Sell): ")
self.trade_product(market, product, quantity, buying=trade_type == 1)
def trade_stocks_decision(self, action, market, competitors): def trade_stocks_decision(self, action, market, competitors):
print("Stock Trading Decision") print("\nStock Trading Decision")
# Common logic for displaying stock information
if action == 'buy': if action == 'buy':
print("Available companies to buy stocks from:") print("Available companies to buy stocks from:")
elif action == 'sell': elif action == 'sell':
print("Your stock holdings:") print("Your stock holdings:")
for competitor in competitors: # Include the player's company in the list
stock_info = f"{competitor.player_id}: Current stock price - {market.get_stock_price(competitor.player_id)}" companies = competitors + [self] # Assuming 'self' represents the player's company
if action == 'sell' and self.other_stock_holdings[competitor.player_id] > 0:
stock_info += f", Owned: {self.other_stock_holdings[competitor.player_id]}" for idx, company in enumerate(companies, 1):
company_id = company.player_id
stock_info = f" {idx}: {company_id} - Current stock price: {market.get_stock_price(company_id)}"
if action == 'sell' and self.other_stock_holdings.get(company_id, 0) > 0:
stock_info += f", Owned: {self.other_stock_holdings[company_id]}"
print(stock_info) print(stock_info)
company_id = input("Enter the company ID to trade stocks: ") company_choice = self.get_user_choice(len(companies), "Enter the company number to trade stocks: ")
if company_id not in market.companies: company_id = companies[company_choice - 1].player_id
print("Invalid company ID.")
return
try: amount = self.get_valid_input("Enter the amount of stocks to trade: ", int, "Stock amount must be positive.",
amount = int(input("Enter the amount of stocks to trade: ")) lambda x: x > 0)
if amount <= 0:
raise ValueError("Stock amount must be positive.")
self.trade_stock(action, market, company_id, amount) self.trade_stock(action, market, company_id, amount)
except ValueError as e:
print(f"Invalid amount: {e}") @staticmethod
def get_user_choice(num_options, prompt):
choice = 0
while choice < 1 or choice > num_options:
try:
choice = int(input(prompt))
if choice < 1 or choice > num_options:
raise ValueError
except ValueError:
print(f"Please enter a number between 1 and {num_options}.")
return choice
@staticmethod
def get_valid_input(prompt, input_type, error_message, validation_func=lambda x: True):
while True:
try:
value = input_type(input(prompt))
if not validation_func(value):
raise ValueError
return value
except ValueError:
print(error_message)
class AICompany(Company): class AICompany(Company):
@ -263,12 +413,14 @@ class AICompany(Company):
break break
elif action == 'buy': elif action == 'buy':
for product, price in market.products.items(): for product, price in market.products.items():
if price < self.average_prices[product] * 0.9: if price > 0: # Check to avoid division by zero
quantity = self.cash // price quantity = self.cash // price
if quantity > 0: if quantity > 0:
self.trade_product(market, product, quantity, True) self.trade_product(market, product, quantity, True)
self.last_action = f"Bought {quantity} of {product}" self.last_action = f"Bought {quantity} of {product}"
break break
else:
print(f"Price for {product} is currently zero, skipping.")
def perform_stock_action(self, market, action): def perform_stock_action(self, market, action):
company_id, amount = self.select_stock_action(market, action) company_id, amount = self.select_stock_action(market, action)
@ -357,7 +509,7 @@ def main():
market.companies = {"Player": player, "Rational AI": ai_competitors[0], "Risk-Taking AI": ai_competitors[1]} market.companies = {"Player": player, "Rational AI": ai_competitors[0], "Risk-Taking AI": ai_competitors[1]}
for turn in range(10): for turn in range(10):
print(f"\n--- Turn {turn + 1} ---") print(f"\n---\n")
market.update_market() market.update_market()
player.update_crafting() player.update_crafting()
player.make_decision(market, ai_competitors) player.make_decision(market, ai_competitors)